Roy vs Mewtwo

Mewtwo Matchup (Roy)

Roy vs Mewtwo

Roy vs Mewtwo is most stable when you stop playing directly into Mewtwo's Rapid Jab and Neutral Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Roy wants to stop Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Mewtwo back outside Rapid Jab and Neutral Air to keep stage control.
In Roy vs Mewtwo, the stable plan is to avoid playing directly into Mewtwo’s Rapid Jab and Neutral Air and take the landing or ledge route before Mewtwo can reset.
The table shows that Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Mewtwo’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRoy OOS Candidate MovesBarely Missed Moves
Rapid Jab5/8/11…
Rapid Jab Finisher6-30
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Jab5-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Forward Tilt10-15/-15/-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Tilt8-14/-15/-15
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt6-11/-12/-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Dash Attack10-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Forward Smash19-20/-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up Smash9/14/18/22-39
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash21-8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • OOS Bair (+3)
Neutral Air7/11/15/19/23/27-8/-7
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Forward Air7-3
  • None
Back Air13-5/-6/-6
  • None
  • OOS Uair (+3)
Up Air10-3/-4/-4
  • None
Down Air15-6
  • None
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up B (+3)
Neutral B9(+12)-16 to -2
  • None
Side B10 (21/23/25/27/29/31/33/39)
Up B**
Down B16-30
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Roy should not play directly into Mewtwo’s Rapid Jab and Neutral Air; wait for Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Roy blocks Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Roy should not mash after Mewtwo’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Roy should finish stocks by breaking Mewtwo’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Mewtwo start the exchange on Rapid Jab and Neutral Air terms and giving Roy’s stage control away for free.
  • Having Roy block Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Roy too deep after Mewtwo’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Roy and simplifying Mewtwo’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages