Matchup Summary (Win Condition and Game Plan)
Young Link controls Roy’s approach with arrows, boomerang, and bombs, then checks reckless jump-ins with neutral air, forward air, and Up B. If Roy keeps swinging with short-hop fair or dash attack in a straight line, he gets pushed into Young Link’s juggling and ledge pressure too often.
However, Young Link is light, and once Roy gets close enough to land the hilt, Young Link does not defend prolonged close-range pressure especially well. Roy can convert one opening into damage and stage control with jab, neutral air, and up tilt.
The frame table also shows that Jab 1, Jab 3, forward tilt, up tilt, dash attack, every smash attack, Neutral B, and Up B (1) are punishable on shield by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f). That means Roy should focus less on endlessly contesting projectiles and more on punishing Young Link’s forward movement.
The win condition is to weave through the projectile layer with shield and dash-back, increase the number of times Roy reaches the body, and once he gets in, finish the stock onstage with back air, up tilt, and up smash instead of overchasing offstage.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Roy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -10 |
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| Jab 2 | 6 | -7 |
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| Jab 3 | 6 | -25 |
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| Rapid Jab | 3/5/7 | — | ||
| Rapid Jab Finisher | 4 | -37 |
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| Forward Tilt | 10 | -12/-13 |
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| Up Tilt | 9 | -14 |
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| Down Tilt | 8 | -7/-8/-10 |
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| Dash Attack | 8 | -16 |
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| Forward Smash (1) | 15 | -27 |
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| Forward Smash (2) | 11 | -30 |
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| Up Smash | 10/25/41 | -22 |
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| Down Smash | 9/21 | -31/-33/-20/-21 |
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| Neutral Air | 4 | -2/-3 |
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| Forward Air | 14/24 | -3/-2 |
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| Back Air | 6/18 | -3/-3 |
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| Up Air | 5 | -9 |
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| Down Air | 13 | Bounce: ** | Fast Fall: -11/-12 |
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| Z Air | 9 | -3 |
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| Neutral B | 14—47 | -16 to -10 |
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| Side B | 27 | -8 to -4 |
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| Up B (1) | 9… | -17 |
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| Up B (2) | 8/12/16/19/22/26/31/39/47 | — | ||
| Down B | 17 | — | ||
| Grab | 12 | — | ||
| Dash Grab | 14 | — | ||
| Pivot Grab | 15 | — |
Win Condition Checklist
- Do not force short-hop fair or dash attack straight into arrows, boomerang, and bombs. Use shield and dash-back first to bait Young Link’s body forward.
- When you shield Jab 1, Jab 3, forward tilt, up tilt, dash attack, Neutral B, or Up B (1), punish immediately with OOS Uair (8f), OOS Nair (9f), Up B (9f), or Grab (10f).
- Once you get in, keep chasing the landing with neutral air, up tilt, and up air so Young Link does not get time to reset bow and boomerang.
- Prefer onstage finishes with ledge back air, anti-landing up tilt, and up smash over deep offstage chases.
Actions to Avoid
- Do not jump in with short-hop fair or dash attack the moment you see an arrow or boomerang and run into preemptive neutral air or retreating Up B.
- Do not let Young Link escape back to projectile range after you shield Jab 1, Jab 3, forward tilt, up tilt, dash attack, Neutral B, or Up B (1).
- Do not overextend your combo or chase too deep offstage after winning stage control, then give up position to bomb recovery or a defensive forward air.
- Do not panic for kills with Side B or large tipper-range swings that miss on Young Link’s small hurtbox and quick movement.