Roy vs Young Link

Young Link Matchup (Roy)

Roy vs Young Link

In Roy vs Young Link, Roy should not force straight through arrows, boomerang, and bombs. He should take guaranteed punishes, keep the juggle and ledge cycle going once he gets in, and finish stocks onstage.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Young Link controls Roy’s approach with arrows, boomerang, and bombs, then checks reckless jump-ins with neutral air, forward air, and Up B. If Roy keeps swinging with short-hop fair or dash attack in a straight line, he gets pushed into Young Link’s juggling and ledge pressure too often.
However, Young Link is light, and once Roy gets close enough to land the hilt, Young Link does not defend prolonged close-range pressure especially well. Roy can convert one opening into damage and stage control with jab, neutral air, and up tilt.
The frame table also shows that Jab 1, Jab 3, forward tilt, up tilt, dash attack, every smash attack, Neutral B, and Up B (1) are punishable on shield by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f). That means Roy should focus less on endlessly contesting projectiles and more on punishing Young Link’s forward movement.
The win condition is to weave through the projectile layer with shield and dash-back, increase the number of times Roy reaches the body, and once he gets in, finish the stock onstage with back air, up tilt, and up smash instead of overchasing offstage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRoy OOS Candidate MovesBarely Missed Moves
Jab 14-10
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Jab 26-7
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Jab 36-25
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Rapid Jab3/5/7
Rapid Jab Finisher4-37
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt10-12/-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Up Tilt9-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt8-7/-8/-10
  • None
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Dash Attack8-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Forward Smash (1)15-27
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash (2)11-30
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Smash10/25/41-22
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash9/21-31/-33/-20/-21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air4-2/-3
  • None
Forward Air14/24-3/-2
  • None
Back Air6/18-3/-3
  • None
Up Air5-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Down Air13Bounce: ** | Fast Fall: -11/-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Z Air9-3
  • None
Neutral B14—47-16 to -10
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Side B27-8 to -4
  • None
Up B (1)9…-17
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Up B (2)8/12/16/19/22/26/31/39/47
Down B17
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Do not force short-hop fair or dash attack straight into arrows, boomerang, and bombs. Use shield and dash-back first to bait Young Link’s body forward.
  • When you shield Jab 1, Jab 3, forward tilt, up tilt, dash attack, Neutral B, or Up B (1), punish immediately with OOS Uair (8f), OOS Nair (9f), Up B (9f), or Grab (10f).
  • Once you get in, keep chasing the landing with neutral air, up tilt, and up air so Young Link does not get time to reset bow and boomerang.
  • Prefer onstage finishes with ledge back air, anti-landing up tilt, and up smash over deep offstage chases.

Actions to Avoid

  • Do not jump in with short-hop fair or dash attack the moment you see an arrow or boomerang and run into preemptive neutral air or retreating Up B.
  • Do not let Young Link escape back to projectile range after you shield Jab 1, Jab 3, forward tilt, up tilt, dash attack, Neutral B, or Up B (1).
  • Do not overextend your combo or chase too deep offstage after winning stage control, then give up position to bomb recovery or a defensive forward air.
  • Do not panic for kills with Side B or large tipper-range swings that miss on Young Link’s small hurtbox and quick movement.

Reference Links

Related Pages