Matchup Summary (Win Condition and Game Plan)
Both characters snowball hard once they get the first clean run-in, but Roy is better equipped to stop Captain Falcon’s linear burst because his close-hit sword damage and Up B out of shield make Falcon pay for direct entries.
Falcon can drag Roy’s fast fall through long strings off dash, nair, uair, and Side B, but his defense and recovery are less stable, so once his jab strings or grounded burst get checked he is much easier to pin at the ledge.
As the table shows, Jab 1-3, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Air, Side B (1), and Down B are all punishable by at least OOS Uair (8f), Up B (9f), or Grab (10f). By contrast, nair, bair, uair, and dair are mostly safe, so forcing a same-spot swing after every block is worse than chasing the drift-out and landing.
The win condition is to stop the first entry, turn that stop into juggling with jab, nair, or uair, then narrow Falcon’s ledge options with Forward Tilt, Fair, and Down Tilt without overcommitting offstage.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Roy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -11 |
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| Jab 2 | 5 | -10 |
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| Jab 3 | 6 | -20 |
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| Rapid Jab | 5/7/9 | — | ||
| Rapid Jab Finisher | 6 | -39 |
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| Forward Tilt | 7 | -14/-13 |
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| Up Tilt | 14 | -11 |
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| Down Tilt | 11 | -13 |
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| Dash Attack | 7 | -13 |
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| Forward Smash | 19 | -27 |
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| Up Smash | 22/28 | -17/-7 |
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| Down Smash | 19/29 | -19/-7 |
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| Neutral Air | 7/13 | -4/-4 |
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| Forward Air | 14 | -10/-15 |
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| Back Air | 10 | -5/-6 |
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| Up Air | 7 | -6/-6/-6 |
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| Down Air | 16 | -7 |
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| Neutral B | 53/62 | -28/-30 |
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| Side B (1) | 5(+10) | -12 |
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| Side B (2) | 5(+19) | — | ||
| Up B | 14 | — | ||
| Down B (1) | 13 | -41/-40/-37 |
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| Down B (2) | 14 | -25 |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Roy should not settle for tipper-range spacing alone and should step in with jab, nair, and Down Tilt to interrupt Captain Falcon’s dash start before the burst reaches him.
- After blocking Jab 1-3, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Air, Side B (1), or Down B, Roy should take the guaranteed punish with OOS Uair (8f), Up B (9f), or Grab (10f), then carry straight into the landing trap.
- After blocking nair, bair, uair, or dair, Roy should avoid forcing an immediate shield punish and instead cover the retreat step, fast-fall landing, or jump-out with Up Tilt, uair, and dash whiff punishes.
- At the ledge, Roy should prioritize holding stage over a deep edgeguard and rotate Fair for jump getup, jab or Forward Tilt for roll, and Down Tilt as Falcon snaps back to the ledge.
Actions to Avoid
- Letting Roy sit at sword-tip range for too long and giving Falcon repeated dash and nair paths into point-blank range.
- Swinging out of shield every time nair, bair, or uair gets blocked and handing the turn back to Falcon through empty lands or re-entry timings.
- Escaping upward with panic jumps or loose air dodges and feeding directly into uair chains or knee kill windows.
- Chasing too far offstage, getting clipped by bair or a reversed Up B, and exposing Roy’s own short recovery.