Matchup Summary (Win Condition and Game Plan)
Ryu wants to stop Jigglypuff’s Jab 1, Jab 2, and Forward Tilt with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), then force Jigglypuff back outside Neutral Air and Forward Air to keep stage control.
In Ryu vs Jigglypuff, the stable plan is to avoid playing directly into Jigglypuff’s Neutral Air and Forward Air and take the landing or ledge route before Jigglypuff can reset.
The table shows that Jigglypuff’s Jab 1, Jab 2, and Forward Tilt can be answered by Ryu’s Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ryu, Jigglypuff’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ryu OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -7 |
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| Jab 2 | 5 | -7 |
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| Forward Tilt | 7 | -7 |
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| Up Tilt | 9 | -6 |
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| Down Tilt | 10 | -10 |
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| Dash Attack | 5 | -22/-23 |
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| Forward Smash | 16 | -22 |
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| Up Smash | 16 | -18 |
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| Down Smash | 14 | -26 |
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| Neutral Air | 6 | -4/-6 |
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| Forward Air | 8 | -5/-6 |
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| Back Air | 10 | -3 |
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| Up Air | 9 | -5 |
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| Down Air | 7/10/13/16/19/22/25/28/31 | -13 |
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| Neutral B | 15+37… | ** | ||
| Side B | 13 | -11 |
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| Up B | 27/61/100 | — | ||
| Down B | 2 | -166 |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Ryu should not play directly into Jigglypuff’s Neutral Air and Forward Air; wait for Jigglypuff’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
- After Ryu blocks Jigglypuff’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f) immediately.
- Ryu should not mash after Jigglypuff’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Ryu should finish stocks by breaking Jigglypuff’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Jigglypuff start the exchange on Neutral Air and Forward Air terms and giving Ryu’s stage control away for free.
- Having Ryu block Jigglypuff’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
- Sending Ryu too deep after Jigglypuff’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Ryu and simplifying Jigglypuff’s Neutral Air and Forward Air-driven advantage sequence.