Ryu vs Jigglypuff

Jigglypuff Matchup (Ryu)

Ryu vs Jigglypuff

Ryu vs Jigglypuff is most stable when you stop playing directly into Jigglypuff's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Ryu wants to stop Jigglypuff’s Jab 1, Jab 2, and Forward Tilt with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), then force Jigglypuff back outside Neutral Air and Forward Air to keep stage control.
In Ryu vs Jigglypuff, the stable plan is to avoid playing directly into Jigglypuff’s Neutral Air and Forward Air and take the landing or ledge route before Jigglypuff can reset.
The table shows that Jigglypuff’s Jab 1, Jab 2, and Forward Tilt can be answered by Ryu’s Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ryu, Jigglypuff’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRyu OOS Candidate MovesBarely Missed Moves
Jab 15-7
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Jab 25-7
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Forward Tilt7-7
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Up Tilt9-6
  • Up B (6f)
  • OOS Nair (+1)
  • OOS Uair (+3)
  • Up Smash (+3)
Down Tilt10-10
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Dash Attack5-22/-23
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash16-22
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash16-18
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash14-26
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air6-4/-6
  • None
  • Up B (+2)
  • OOS Nair (+3)
Forward Air8-5/-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
Back Air10-3
  • None
  • Up B (+3)
Up Air9-5
  • None
  • Up B (+1)
  • OOS Nair (+2)
Down Air7/10/13/16/19/22/25/28/31-13
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B15+37…**
Side B13-11
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B27/61/100
Down B2-166
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ryu should not play directly into Jigglypuff’s Neutral Air and Forward Air; wait for Jigglypuff’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • After Ryu blocks Jigglypuff’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f) immediately.
  • Ryu should not mash after Jigglypuff’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Ryu should finish stocks by breaking Jigglypuff’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Jigglypuff start the exchange on Neutral Air and Forward Air terms and giving Ryu’s stage control away for free.
  • Having Ryu block Jigglypuff’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • Sending Ryu too deep after Jigglypuff’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ryu and simplifying Jigglypuff’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages