Ryu Main
Ryu Matchup Strategy
Published pages for each opponent from the perspective of Ryu.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Ryu vs Banjo & Kazooie
Page for checking the full move frame quick reference in Ryu vs Banjo & Kazooie.
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Ryu vs Bayonetta
Page for checking the full move frame quick reference in Ryu vs Bayonetta.
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Ryu vs Bowser
Page for checking the full move frame quick reference in Ryu vs Bowser.
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Ryu vs Bowser Jr.
Page for checking the full move frame quick reference in Ryu vs Bowser Jr..
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Ryu vs Byleth
Page for checking the full move frame quick reference in Ryu vs Byleth.
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Ryu vs Captain Falcon
Page for checking the full move frame quick reference in Ryu vs Captain Falcon.
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Ryu vs Charizard
Ryu vs Charizard is most stable when you stop playing directly into Charizard's Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Chrom
In Ryu vs Chrom, the stable plan is to stop sword pressure with Hadoken, punish Jab, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, Side B, and Up B hard, and turn that into ledge pressure and edgeguards.
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Ryu vs Cloud
Matchup notes and the full move frame quick reference for Ryu vs Cloud.
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Ryu vs Corrin
Ryu vs Corrin is about halting Corrin's spear range with walk-shield and Hadoken first, then turning each grounded punish into Shoryuken range or ledge pressure.
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Ryu vs Daisy
Page for checking the full move frame quick reference in Ryu vs Daisy.
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Ryu vs Dark Pit
Page for checking the full move frame quick reference in Ryu vs Dark Pit.
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Ryu vs Dark Samus
Page for checking the full move frame quick reference in Ryu vs Dark Samus.
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Ryu vs Diddy Kong
Page for checking the full move frame quick reference in Ryu vs Diddy Kong.
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Ryu vs Donkey Kong
Page for checking the full move frame quick reference in Ryu vs Donkey Kong.
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Ryu vs Dr. Mario
Ryu vs Dr. Mario is about refusing panicked jumps over pills, holding midrange, punishing Doc's heavier grounded swings, and turning every corner carry into a recovery check.
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Ryu vs Duck Hunt
Page for checking the full move frame quick reference in Ryu vs Duck Hunt.
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Ryu vs Falco
Page for checking the full move frame quick reference in Ryu vs Falco.
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Ryu vs Fox
Page for checking the full move frame quick reference in Ryu vs Fox.
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Ryu vs Ganondorf
Ryu vs Ganondorf is about refusing extended high-variance slugfests, forcing checks with Hadoken and compact ground pressure, and cashing out on Ganondorf's unsafe swings with stable confirms into Shoryuken.
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Ryu vs Greninja
Page for checking the full move frame quick reference in Ryu vs Greninja.
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Ryu vs Hero
Ryu vs Hero is most stable when you stop playing directly into Hero's Up Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Ice Climbers
Page for checking the full move frame quick reference in Ryu vs Ice Climbers.
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Ryu vs Ike
Page for checking the full move frame quick reference in Ryu vs Ike.
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Ryu vs Incineroar
Ryu vs Incineroar is about using Hadoken to slow him down without ever feeding Revenge for free, then converting grounded confirms into big damage and finishing the heavy body at ledge and on recovery.
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Ryu vs Inkling
Ryu vs Inkling is about holding center before Inkling's mobility snowballs, punishing Roller and landings, and converting those stops into Shoryuken range first.
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Ryu vs Isabelle
Page for checking the full move frame quick reference in Ryu vs Isabelle.
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Ryu vs Ivysaur
Page for checking the full move frame quick reference in Ryu vs Ivysaur.
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Ryu vs Jigglypuff
Ryu vs Jigglypuff is most stable when you stop playing directly into Jigglypuff's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Joker
Page for checking the full move frame quick reference in Ryu vs Joker.
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Ryu vs Kazuya
Page for checking the full move frame quick reference in Ryu vs Kazuya.
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Ryu vs Ken
Page for checking the full move frame quick reference in Ryu vs Ken.
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Ryu vs King Dedede
Ryu vs King Dedede is about not fighting Gordo and bair on their terms, then using walk speed, Hadoken pressure, and repeat corner carry against Dedede's huge hurtbox.
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Ryu vs King K. Rool
Ryu vs King K. Rool is most stable when you stop playing directly into King K. Rool's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Kirby
Ryu vs Kirby is won by not overcommitting above Kirby's tiny hurtbox, making Kirby walk through Hadoken first, and then cashing in on the grounded stops and real shield punishes that lead into Ryu's close-range kill game.
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Ryu vs Link
Page for checking the full move frame quick reference in Ryu vs Link.
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Ryu vs Little Mac
Page for checking the full move frame quick reference in Ryu vs Little Mac.
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Ryu vs Lucario
Page for checking the full move frame quick reference in Ryu vs Lucario.
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Ryu vs Lucas
Page for checking the full move frame quick reference in Ryu vs Lucas.
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Ryu vs Lucina
Page for checking the full move frame quick reference in Ryu vs Lucina.
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Ryu vs Luigi
This page outlines how Ryu can deny Luigi's grab starters with Hadoken and grounded pressure, then win the close-range exchanges on his own terms.
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Ryu vs Mario
Page for checking the full move frame quick reference in Ryu vs Mario.
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Ryu vs Marth
Page for checking the full move frame quick reference in Ryu vs Marth.
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Ryu vs Mega Man
Page for checking the full move frame quick reference in Ryu vs Mega Man.
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Ryu vs Meta Knight
Page for checking the full move frame quick reference in Ryu vs Meta Knight.
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Ryu vs Mewtwo
Page for checking the full move frame quick reference in Ryu vs Mewtwo.
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Ryu vs Mii Brawler
Page for checking the full move frame quick reference in Ryu vs Mii Brawler.
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Ryu vs Mii Gunner
Page for checking the full move frame quick reference in Ryu vs Mii Gunner.
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Ryu vs Mii Swordfighter
Page for checking the full move frame quick reference in Ryu vs Mii Swordfighter.
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Ryu vs Min Min
Page for checking the full move frame quick reference in Ryu vs Min Min.
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Ryu vs Mr. Game & Watch
Page for checking the full move frame quick reference in Ryu vs Mr. Game & Watch.
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Ryu vs Mythra
Page for checking the full move frame quick reference in Ryu vs Mythra.
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Ryu vs Ness
Page for checking the full move frame quick reference in Ryu vs Ness.
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Ryu vs Olimar
In Ryu vs Olimar, the key is to stop getting stalled out by Pikmin tosses, force Olimar's body to move with Hadoken timing and armor threats, and convert every close entry into true damage and kill confirms.
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Ryu vs Pac Man
Page for checking the full move frame quick reference in Ryu vs Pac Man.
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Ryu vs Palutena
Ryu vs Palutena is about refusing to overforce against safe fair and bair, then turning blocked dash attack, nair, and neutral B into real punishes that carry Palutena to the ledge.
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Ryu vs Peach
Page for checking the full move frame quick reference in Ryu vs Peach.
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Ryu vs Pichu
Page for checking the full move frame quick reference in Ryu vs Pichu.
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Ryu vs Pikachu
Page for checking the full move frame quick reference in Ryu vs Pikachu.
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Ryu vs Piranha Plant
Ryu vs Piranha Plant is most stable when you stop playing directly into Piranha Plant's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Pit
Page for checking the full move frame quick reference in Ryu vs Pit.
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Ryu vs Pyra
Page for checking the full move frame quick reference in Ryu vs Pyra.
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Ryu vs R.O.B.
Page for checking the full move frame quick reference in Ryu vs R.O.B..
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Ryu vs Richter
Page for checking the full move frame quick reference in Ryu vs Richter.
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Ryu vs Ridley
Ryu vs Ridley is won by refusing to challenge the long tips head-on, using Hadoken to control jumps and landings, and cashing every heavy commitment into guaranteed punishes and close-range damage.
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Ryu vs Robin
Page for checking the full move frame quick reference in Ryu vs Robin.
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Ryu vs Rosalina and Luma
Ryu vs Rosalina and Luma is most stable when you stop playing directly into Rosalina and Luma's Jab 1 (2) and Jab 3 (2), punish Jab 1 (1) and Jab 2 (1), and take the landing or ledge route first.
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Ryu vs Roy
Page for checking the full move frame quick reference in Ryu vs Roy.
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Ryu vs Ryu
Page for checking the full move frame quick reference in Ryu vs Ryu.
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Ryu vs Samus
Page for checking the full move frame quick reference in Ryu vs Samus.
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Ryu vs Sephiroth
Page for checking the full move frame quick reference in Ryu vs Sephiroth.
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Ryu vs Sheik
Ryu vs Sheik is most stable when you stop playing directly into Sheik's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ryu vs Shulk
Ryu vs Shulk is most stable when you do not freeze at sword tip range and Monado pace shifts, punish Jab, tilts, Fair, and Side B, and turn every close-range touch into a full damage or ledge sequence.
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Ryu vs Simon
Page for checking the full move frame quick reference in Ryu vs Simon.
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Ryu vs Snake
Page for checking the full move frame quick reference in Ryu vs Snake.
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Ryu vs Sonic
Page for checking the full move frame quick reference in Ryu vs Sonic.
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Ryu vs Sora
Page for checking the full move frame quick reference in Ryu vs Sora.
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Ryu vs Squirtle
Page for checking the full move frame quick reference in Ryu vs Squirtle.
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Ryu vs Steve
Ryu vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.
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Ryu vs Terry
Page for checking the full move frame quick reference in Ryu vs Terry.
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Ryu vs Toon Link
Page for checking the full move frame quick reference in Ryu vs Toon Link.
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Ryu vs Villager
Page for checking the full move frame quick reference in Ryu vs Villager.
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Ryu vs Wario
Page for checking the full move frame quick reference in Ryu vs Wario.
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Ryu vs Wii Fit Trainer
Ryu vs Wii Fit Trainer is won by using Hadoken and patient ground movement to deny setup time, then cashing in hard once Ryu finally reaches close range or the ledge.
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Ryu vs Wolf
Page for checking the full move frame quick reference in Ryu vs Wolf.
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Ryu vs Yoshi
Page for checking the full move frame quick reference in Ryu vs Yoshi.
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Ryu vs Young Link
Page for checking the full move frame quick reference in Ryu vs Young Link.
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Ryu vs Zelda
Page for checking the full move frame quick reference in Ryu vs Zelda.
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Ryu vs Zero Suit Samus
Page for checking the full move frame quick reference in Ryu vs Zero Suit Samus.