Ryu vs King Dedede

King Dedede Matchup (Ryu)

Ryu vs King Dedede

Ryu vs King Dedede is about not fighting Gordo and bair on their terms, then using walk speed, Hadoken pressure, and repeat corner carry against Dedede's huge hurtbox.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets worse when Ryu tries to charge directly through Gordo and Dedede bair, because that turns the game into the exact ledge-heavy slugfest Dedede wants. Ryu does better by walking, shielding, and using Hadoken to make Dedede commit to a hammer swing or jump first, then entering through the space that commitment leaves behind.
Dedede’s hits are huge, but his mobility, reset speed, and body size all create targets once Ryu actually gets in. The point is not to cash out every touch immediately with Shoryuken, but to take the damage, push Dedede back toward the ledge again, and keep the heavy commitments under pressure.
The frame table shows jab strings, ftilt, utilt, dtilt, dash attack, every smash attack, side B, up B, and down B are punishable with Up B (6f) or OOS Nair (7f). By contrast, nair gives no punish and bair often gives only Up B, so immediate shield answers are not the full matchup solution.
The win condition is to repeat the corner and landing disadvantage until Dedede finally breaks. Stay stage-side and make the same slow recovery and ledge choices hurt again and again.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRyu OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 211-13
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt12/16/20/23-21
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt7-21/-23
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt6-21
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack26-26
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash40?/-/-18/-25
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash17-39
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash14-31/-23
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air7-4/-6
  • None
  • Up B (+2)
  • OOS Nair (+3)
Forward Air13-13
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Back Air17-7
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Up Air10/12/14/16/18/20/22/24-10
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Down Air22-13/-14
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B14
Side B29-21/-11/-17
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B69-46
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down B (1)10(+17)-39 to -24
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down B (2)10-26
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Do not challenge Gordo and bair head-on. Use walk, Hadoken, and shield to draw out Dedede’s commitment first, then enter at down tilt and nair range.
  • After blocking Jab 1-2, Rapid Jab Finisher, ftilt, utilt, dtilt, dash attack, any smash attack, side B, up B, or down B, punish with Up B (6f) or OOS Nair (7f) and cut off the heavy turn.
  • Treat nair and bair as spacing checks instead of automatic swing-back spots. Keep stage and hit the landing or drift-back on the next beat.
  • Once Dedede is cornered, cover jump, roll, and Super Dedede Jump landing with Shoryuken, bair, or anti-air utilt rather than overchasing offstage.
  • Do not rush the kill just because Dedede is heavy. Build it through repeated damage and repeated corner carry.

Actions to Avoid

  • Forcing your way through Gordo and bair and walking directly into Dedede’s strongest corner situation.
  • Trying to cash out with Shoryuken immediately and giving up the ledge sequence that was already working.
  • Whiffing punish attempts after every blocked nair or bair and letting the next heavy swing come for free.
  • Chasing too far offstage and surrendering the stage control that actually makes Dedede manageable.

Reference Links

Related Pages