Matchup Summary (Win Condition and Game Plan)
Chrom reaches first more often in raw sword neutral, but Ryu can still control the pace by forcing pauses with Hadoken and making every blocked swing hurt much more than Chrom wants. Jab, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, Side B, and Up B all carry meaningful punish risk, so the stable plan is to absorb pressure cleanly and cash out with real damage instead of overcontesting sword tips. Jumping first into Nair and Fair spacing usually plays into Chrom’s strengths, so Ryu should protect his grounded spacing with Hadoken, walking, and low-commit checks until Down Tilt range is established. Stocks are best taken through Shoryuken confirms, Bair, ledge Hadoken pressure, and Chrom’s linear recovery route, not through impatient midstage gambles.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ryu OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 5 | -10 |
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| Forward Tilt | 8 | -15 |
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| Up Tilt | 6 | -22 |
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| Down Tilt | 7 | -5 |
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| Dash Attack | 13 | -21 |
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| Forward Smash | 13 | -28 |
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| Up Smash | 12/13/15/17/19/22 | -29 |
| |
| Down Smash | 6/21 | -47/-31 |
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| Neutral Air | 6/15 | -6/-6 |
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| Forward Air | 10 | -4 |
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| Back Air | 8 | -6 |
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| Up Air | 5 | -4 |
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| Down Air | 16 | -9/-9 |
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| Neutral B | 21-260 | -15—Shieldbreak |
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| Side B | 9 | -26/-16(air) |
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| Up B | 10/39/53/** | -29 |
| |
| Down B | 8 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Use Hadoken often enough that Chrom cannot run his grounded sword pressure without interruption
- Punish Jab, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, Side B, and Up B on block whenever the opening appears
- Once in Down Tilt range, value shield pressure and confirm routes over scramble trading
- At the ledge, narrow Chrom’s recovery angle early with Hadoken, Bair, and downward coverage on Up B
- Use Focus only on deliberate reads, not as a passive answer to every pressure sequence
Actions to Avoid
- Challenging Chrom’s Nair and Fair first from the air and getting pushed out by sword range
- Trying to win the whole neutral without Hadoken and letting Chrom set the pace unopposed
- Leaning on Focus too often and getting broken apart by multi-hit pressure or grabs
- Fishing for desperate midstage Shoryukens or specials and losing the ledge advantage that should decide the matchup