Ryu vs Hero

Hero Matchup (Ryu)

Ryu vs Hero

Ryu vs Hero is most stable when you stop playing directly into Hero's Up Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Ryu wants to stop Hero’s Jab 1, Jab 2, and Jab 3 with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), then force Hero back outside Up Air and Up B to keep stage control.
In Ryu vs Hero, the stable plan is to avoid playing directly into Hero’s Up Air and Up B and take the landing or ledge route before Hero can reset.
The table shows that Hero’s Jab 1, Jab 2, and Jab 3 can be answered by Ryu’s Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ryu, Hero’s Up Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRyu OOS Candidate MovesBarely Missed Moves
Jab 16-15
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 26-15
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 37-25
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt (1)9-21
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt (2)8-31
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt8-23
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt6-19
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack21-16
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash17-36 (-26)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash13-29 (-19)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash9/20-37/-26 (-29/-18)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air8-6
  • Up B (6f)
  • OOS Nair (+1)
  • OOS Uair (+3)
  • Up Smash (+3)
Forward Air14-7
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Back Air18-9
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Fair (+2)
Up Air6-5
  • None
  • Up B (+1)
  • OOS Nair (+2)
Down Air16-12
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B[10(+7)] [11(+25)] [16(2/8/14/20)]-22/-28/-24
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B[9/13(+7)] [10/15(+16)] [43/50/72/75/81]-12/-25/-29
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B[4(+3)] [6/13/20/27(+13)] [39/49/59/69/79/89]**
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ryu should not play directly into Hero’s Up Air and Up B; wait for Hero’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • After Ryu blocks Hero’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f) immediately.
  • Ryu should not mash after Hero’s Up Air and Up B; take the landing route, escape route, or ledge route first.
  • Ryu should finish stocks by breaking Hero’s landing and recovery routes so Up Air and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Hero start the exchange on Up Air and Up B terms and giving Ryu’s stage control away for free.
  • Having Ryu block Hero’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • Sending Ryu too deep after Hero’s Up Air and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Ryu and simplifying Hero’s Up Air and Up B-driven advantage sequence.

Reference Links

Related Pages