Samus vs Simon

Simon Matchup (Samus)

Samus vs Simon

Samus vs Simon is a matchup about not getting dragged into passive projectile trading and instead taking center stage to preempt landings and ledge options.

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Matchup Summary (Win Condition and Game Plan)

If this turns into a pure projectile exchange, Simon can keep you honest with Cross, Axe, Holy Water, and whip spacing long enough to force Samus back toward the ledge.
The better Samus plan is to use Missile and Charge Shot to break that rhythm, then take space with aerials and Up B when Simon swings too early or lands poorly.
Simon’s air mobility and recovery are both sluggish, so once center stage is won, shield pressure and landing traps should keep him from resetting the pace.
For kills, prioritize stage control and ledge trapping over deep offstage chases; that is the more reliable way to remove Simon’s room to escape.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSamus OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab 23-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt12-8/-7
  • Up B (4f)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • Grab (+3)
Up Tilt10-17
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+3)
Down Tilt (1)7-31
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Tilt (2)8-42/-28
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Dash Attack10/13/16/19/22/24-26
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Smash24-28/-26
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Smash16-27/-26
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash14/20-33/-30/-27/-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air8…-12/-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Forward Air14-6/-5/-8
  • Up B (4f)
  • OOS Uair (+3)
Back Air14-6/-5/-8
  • Up B (4f)
  • OOS Uair (+3)
Up Air14-6/-5/-8
  • Up B (4f)
  • OOS Uair (+3)
Down Air13-21/-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral B30-6
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Side B19-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Mix Missile and Charge Shot so Simon cannot stand in one safe lane and keep throwing projectiles for free.
  • Punish whiffed whip swings and landing gaps with Fair, Uair, or Up B instead of overcommitting to slow trades.
  • Once you have center stage, keep the corner pressure going and deny Simon time to restart his zoning pattern.
  • Hold shield sparingly and only challenge the recovery frames after safe aerials or Holy Water pressure.
  • Take ledge trapping before deep edgeguards when you already have Simon cornered.

Actions to Avoid

  • Do not jump at every Axe or Holy Water toss, because that gives Simon easy air-to-air pressure.
  • Do not swing Fair or smash attacks into whip range without a reason; Simon’s reach will make the trade unfavorable.
  • Do not rush a ledge getup into Holy Water or Cross setups.
  • Do not back off so much that Simon gets time to reset spacing and restart the projectile wall.

Reference Links

Related Pages