Samus Main
Samus Matchup Strategy
Published pages for each opponent from the perspective of Samus.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Samus vs Banjo & Kazooie
Page for checking the full move frame quick reference in Samus vs Banjo & Kazooie.
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Samus vs Bayonetta
Samus vs Bayonetta is a matchup where Samus uses projectiles to steer Bayonetta's approach, punishes only the clearly unsafe strings with Up B, and cashes out through juggling and ledgetraps before Bayonetta can restart her air pressure.
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Samus vs Bowser
Page for checking the full move frame quick reference in Samus vs Bowser.
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Samus vs Bowser Jr.
Samus vs Bowser Jr. is most stable when you stop playing directly into Bowser Jr.'s Rapid Jab and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Byleth
Page for checking the full move frame quick reference in Samus vs Byleth.
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Samus vs Captain Falcon
Page for checking the full move frame quick reference in Samus vs Captain Falcon.
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Samus vs Charizard
Page for checking the full move frame quick reference in Samus vs Charizard.
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Samus vs Chrom
Page for checking the full move frame quick reference in Samus vs Chrom.
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Samus vs Cloud
Samus vs Cloud is about refusing to play directly at sword tip and limit pace, then cashing out guaranteed punishes and ledge pressure on Cloud's weaker non-limit recovery.
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Samus vs Corrin
Page for checking the full move frame quick reference in Samus vs Corrin.
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Samus vs Daisy
Page for checking the full move frame quick reference in Samus vs Daisy.
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Samus vs Dark Pit
Page for checking the full move frame quick reference in Samus vs Dark Pit.
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Samus vs Dark Samus
Page for checking the full move frame quick reference in Samus vs Dark Samus.
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Samus vs Diddy Kong
Page for checking the full move frame quick reference in Samus vs Diddy Kong.
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Samus vs Donkey Kong
Page for checking the full move frame quick reference in Samus vs Donkey Kong.
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Samus vs Dr. Mario
Page for checking the full move frame quick reference in Samus vs Dr. Mario.
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Samus vs Duck Hunt
Samus vs Duck Hunt is a matchup about refusing long can wars, taking center stage during setup gaps, and cashing out with close-range punishes and ledge traps.
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Samus vs Falco
Page for checking the full move frame quick reference in Samus vs Falco.
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Samus vs Fox
Page for checking the full move frame quick reference in Samus vs Fox.
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Samus vs Ganondorf
Page for checking the full move frame quick reference in Samus vs Ganondorf.
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Samus vs Greninja
Page for checking the full move frame quick reference in Samus vs Greninja.
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Samus vs Hero
Page for checking the full move frame quick reference in Samus vs Hero.
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Samus vs Ice Climbers
Page for checking the full move frame quick reference in Samus vs Ice Climbers.
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Samus vs Ike
Page for checking the full move frame quick reference in Samus vs Ike.
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Samus vs Incineroar
Page for checking the full move frame quick reference in Samus vs Incineroar.
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Samus vs Inkling
Page for checking the full move frame quick reference in Samus vs Inkling.
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Samus vs Isabelle
Page for checking the full move frame quick reference in Samus vs Isabelle.
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Samus vs Ivysaur
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Samus vs Jigglypuff
Page for checking the full move frame quick reference in Samus vs Jigglypuff.
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Samus vs Joker
Samus vs Joker is about showing Charge Shot without giving up the lane to his mobility, using Up B punishes and long aerials to lock down landings and ledge, and making Arsene time inefficient.
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Samus vs Kazuya
Samus vs Kazuya is about cutting off crouch dash and grounded entries with projectiles, then relying on guaranteed punishes, juggling, and ledge traps before close-range chaos starts.
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Samus vs Ken
Page for checking the full move frame quick reference in Samus vs Ken.
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Samus vs King Dedede
Page for checking the full move frame quick reference in Samus vs King Dedede.
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Samus vs King K. Rool
Samus vs King K. Rool is a matchup where you avoid getting locked into crown and blunderbuss trades, force jumps with projectiles, then keep the big body pinned in juggle and ledge trap until back air, up smash, or Charge Shot finishes the stock.
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Samus vs Kirby
Samus vs Kirby hinges on forcing jumps with projectile placements that actually catch his low profile, then shrinking his ledge choices for the kill.
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Samus vs Link
Page for checking the full move frame quick reference in Samus vs Link.
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Samus vs Little Mac
Page for checking the full move frame quick reference in Samus vs Little Mac.
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Samus vs Lucario
Samus vs Lucario is most stable when you stop playing directly into Lucario's Neutral Air and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Lucas
Page for checking the full move frame quick reference in Samus vs Lucas.
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Samus vs Lucina
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Samus vs Luigi
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Samus vs Mario
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Samus vs Marth
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Samus vs Mega Man
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Samus vs Meta Knight
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Samus vs Mewtwo
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Samus vs Mii Brawler
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Samus vs Mii Gunner
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Samus vs Mii Swordfighter
Page for checking the full move frame quick reference in Samus vs Mii Swordfighter.
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Samus vs Min Min
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Samus vs Mr. Game & Watch
Page for checking the full move frame quick reference in Samus vs Mr. Game & Watch.
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Samus vs Mythra
Page for checking the full move frame quick reference in Samus vs Mythra.
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Samus vs Ness
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Samus vs Olimar
Page for checking the full move frame quick reference in Samus vs Olimar.
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Samus vs Pac Man
Samus vs Pac Man is most stable when you stop playing directly into Pac Man's Dash Attack and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Palutena
Page for checking the full move frame quick reference in Samus vs Palutena.
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Samus vs Peach
Samus vs Peach is about giving up passive full-charge waiting, placing short projectiles and bombs into float routes, and cashing out through Up B punishes plus vertical traps.
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Samus vs Pichu
Samus vs Pichu is decided by whether Samus can narrow the approach angles with smaller projectile timings and Up B punishes, then cash out Pichu's light weight and self-damage at the ledge.
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Samus vs Pikachu
Page for checking the full move frame quick reference in Samus vs Pikachu.
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Samus vs Piranha Plant
Page for checking the full move frame quick reference in Samus vs Piranha Plant.
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Samus vs Pit
Samus vs Pit is most stable when you stop playing directly into Pit's Rapid Jab and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Pyra
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Samus vs R.O.B.
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Samus vs Richter
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Samus vs Ridley
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Samus vs Robin
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Samus vs Rosalina and Luma
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Samus vs Roy
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Samus vs Ryu
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Samus vs Samus
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Samus vs Sephiroth
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Samus vs Sheik
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Samus vs Shulk
Samus vs Shulk is about refusing to challenge Monado range head-on, then turning center control into landing traps and ledge kills before the pace gets away.
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Samus vs Simon
Samus vs Simon is a matchup about not getting dragged into passive projectile trading and instead taking center stage to preempt landings and ledge options.
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Samus vs Snake
Page for checking the full move frame quick reference in Samus vs Snake.
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Samus vs Sonic
Samus vs Sonic is most stable when you stop playing directly into Sonic's Side B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Sora
Page for checking the full move frame quick reference in Samus vs Sora.
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Samus vs Squirtle
Page for checking the full move frame quick reference in Samus vs Squirtle.
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Samus vs Steve
Samus vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.
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Samus vs Terry
Page for checking the full move frame quick reference in Samus vs Terry.
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Samus vs Toon Link
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Samus vs Villager
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Samus vs Wario
Page for checking the full move frame quick reference in Samus vs Wario.
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Samus vs Wii Fit Trainer
Page for checking the full move frame quick reference in Samus vs Wii Fit Trainer.
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Samus vs Wolf
Samus vs Wolf is most stable when you stop playing directly into Wolf's Side B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Yoshi
Samus vs Yoshi is most stable when you stop playing directly into Yoshi's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Samus vs Young Link
Samus vs Young Link is most stable when Samus avoids a pure projectile speed war, leans on guaranteed Up B punishes and ledge control, and cashes out Young Link's light weight with heavier openings.
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Samus vs Zelda
Samus vs. Zelda is most stable when you refuse to let Phantom and Zelda’s magic setups come online, then keep converting every stop into forward air and continued ledge pressure.
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Samus vs Zero Suit Samus
Page for checking the full move frame quick reference in Samus vs Zero Suit Samus.