Samus vs Duck Hunt

Duck Hunt Matchup (Samus)

Samus vs Duck Hunt

Samus vs Duck Hunt is a matchup about refusing long can wars, taking center stage during setup gaps, and cashing out with close-range punishes and ledge traps.

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Matchup Summary (Win Condition and Game Plan)

If you spend the whole match trying to trade directly with Trick Shot can and Wild Gunman, Duck Hunt gets repeated setup time and Samus becomes much easier to juggle on the way down.
The better plan is to use Missile and Charge Shot to interrupt those resets, take space forward, and force close-range situations where Duck Hunt’s out-of-shield and scramble defense are weaker.
When Duck Hunt lands a shallow aerial on shield, Up B and Uair become reliable ways to steal the turn, and once center stage is yours, the next goal is to deny enough room for another can cycle.
For kills, deep chases are less reliable than splitting recovery height and ledge timing with Bomb, Fair, and Charge Shot against an Up B that does not protect itself.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSamus OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Jab 25-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Jab 36-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt8-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up Tilt7-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Down Tilt6-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Dash Attack10-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Smash17/23/29-30
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Smash12/20/28-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash12/20/28-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air6-5/-7
  • Up B (4f)
  • OOS Uair (+3)
Forward Air7-5/-6/-6
  • Up B (4f)
  • OOS Uair (+3)
Back Air7-9/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Up Air6/12/20-9/-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Down Air14/20-12/-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not make breaking the can the goal by itself; walk forward during Wild Gunman setups and can resets so center stage stays yours.
  • Use Missile and Bomb to pin down low jumps and landing routes, then force Duck Hunt to defend with only Back Air and can control.
  • When Neutral Air, Forward Air, or Back Air hits your shield too shallowly, answer with Up B or Uair and punish the weak close-range defense.
  • At the ledge, split recovery height and getup timing with Bomb, Fair, and Charge Shot so Duck Hunt’s hitbox-less Up B has to recover through layered pressure.
  • Finish stocks through extended ledge pressure and the threat of Up Throw instead of swinging for an early smash attack.

Actions to Avoid

  • Do not fire a full Charge Shot every time you see the can and hand Duck Hunt free time to rebuild the setup.
  • Do not jump high over every layer of zoning, because Forward Air, Up Air, and the can return path will catch your landing.
  • Do not chase too deep offstage right after winning neutral, or the can path and Gunman coverage can flip the recovery race back on you.
  • Do not rush slow finishers like Forward Smash or Dair at point-blank range and give the turn back to dodge or can activation.

Reference Links

Related Pages