Samus vs Bayonetta

Bayonetta Matchup (Samus)

Samus vs Bayonetta

Samus vs Bayonetta is a matchup where Samus uses projectiles to steer Bayonetta's approach, punishes only the clearly unsafe strings with Up B, and cashes out through juggling and ledgetraps before Bayonetta can restart her air pressure.

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Matchup Summary (Win Condition and Game Plan)

Bayonetta is dangerous because once she gets close enough to start Witch Twist and Side B routes, Samus can lose both stage and projectile time very quickly.
But Bayonetta does not hit especially hard per touch, and many of her pressure points become punishable if Samus is disciplined about where the string actually ends.
Because of that, Samus wants to use Charge Shot, missiles, and preemptive fair to steer Bayonetta into more predictable entry angles, then punish the real gaps with Up B and turn that into juggle pressure.
The clearest shield-punish points are jab, Rapid Jab Finisher, forward tilt, up tilt, down tilt, dash attack, the smash attacks, nair, fair (1)(2), bair, uair, dair, Neutral B, and Side B, where Up B (4f) is the most important tool by far.
By contrast, fair (3) and some late Up B end positions can stay relatively safe, so forcing a punish there often just reopens Bayonetta’s scramble game.
Samus usually wins this matchup by keeping center, punishing only what is truly unsafe, and converting Bayonetta’s floaty landings and ledge returns into repeatable kill setups.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSamus OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Jab 27-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab 37-29
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt (1)12-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Tilt (2)12-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt (3)14-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Tilt7/10/13-19/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Down Tilt7-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Dash Attack15-17
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+3)
Forward Smash17-38/-39
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Smash18-35
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash17/22-32
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air9-6/-7/-16
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Forward Air (1)7-7
  • Up B (4f)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • Grab (+3)
Forward Air (2)7-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Forward Air (3)12-5
  • Up B (4f)
  • OOS Uair (+3)
Back Air11-5/-6
  • Up B (4f)
  • OOS Uair (+3)
Up Air9-5/-14
  • Up B (4f)
  • OOS Uair (+3)
Down Air18-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral B (1)17…-32
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral B (2)42/47/57/62…-29
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Side B15/51-25/-26/-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use Charge Shot and missiles mainly to shape Bayonetta’s route in, not just to rack up small damage.
  • When you block jab, Rapid Jab Finisher, forward tilt, up tilt, down tilt, dash attack, forward smash, up smash, down smash, nair, fair (1)(2), bair, uair, dair, Neutral B, or Side B, check Up B (4f) first.
  • If the block situation is uncertain, especially around fair (3) or the tail end of Up B, do not force the punish. Cover the landing instead with uair, fair, or up smash.
  • After escaping one string, immediately reclaim center so Bayonetta does not get to restart angled air pressure for free.
  • Look for kills from ledge fair, up smash, uair, and Charge Shot threat layered onto forced landings rather than from random hard reads.

Actions to Avoid

  • Swinging back blindly at close range and walking right back into Witch Twist or Side B continuation.
  • Trying to punish every fair (3) and every late Up B ending, then whiffing and giving Bayonetta the scramble again.
  • Backing up too much just to charge projectiles and handing Bayonetta the diagonal approach lanes she wants.
  • Chasing too deep offstage and letting Bayonetta scramble around your position instead of trapping the re-entry.
  • Fishing too hard for up smash or fair kills and feeding Witch Time.

Reference Links

Related Pages