Sephiroth vs Dark Pit

Dark Pit Matchup (Sephiroth)

Sephiroth vs Dark Pit

In Sephiroth vs Dark Pit, the stable plan is to stop aerial approaches with Masamune tipper range and Shadow Flare, punish Jab, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Neutral B, and Side B, and funnel the game toward ledge kills.

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Matchup Summary (Win Condition and Game Plan)

Dark Pit can keep the pace busy with arrows and stable aerial approaches, but Sephiroth still controls the matchup well when Masamune tipper spacing is maintained and entries are stopped before they become close-range scrambles. Jab, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Neutral B, and Side B all give Sephiroth meaningful punish windows, and every one of those should be converted into stage push and ledge pressure. The matchup turns bad when Sephiroth jumps first out of impatience or lets Dark Pit slip inside the sword tipper zone, because Sephiroth’s light weight and endlag make each close scramble expensive. Use Shadow Flare and long aerials to chip away at landings, then close stocks through ledge Flare pressure, Bair, Up Smash, and the movement boost from Wing rather than gambling on single huge swings.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSephiroth OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (+1)
Jab 25-21
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (+1)
  • Up Smash (+2)
Jab 33-23
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (+2)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Forward Tilt10-22/-19
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (+3)
Up Tilt6/15-23/-13
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (+3)
Down Tilt6-13
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (+3)
Dash Attack7-17
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (+1)
  • OOS Uair (+2)
Forward Smash10/21-26
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Up Smash6/7/10/18-27
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Down Smash5/18-27/-28/-14/-15
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (+2)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Grab (10f)
  • OOS Nair (+1)
Forward Air11/14/18-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+3)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Grab (10f)
  • OOS Nair (+1)
Down Air10-8
  • None
  • Grab (+2)
Neutral B16—76-21 to -15
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (+1)
  • OOS Bair (+3)
Side B (1)18-36
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Side B (2)21-40
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Show tipper normals and Shadow Flare often enough that Dark Pit cannot keep approaching at one comfortable height
  • Punish Jab, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Neutral B, and Side B on block whenever the opening is there
  • Do not overreact to arrows; convert the moment Dark Pit stops moving into long-range pressure instead
  • Prioritize ledge hold over deep edgeguards so Up B rise and neutral getup are easier to cover
  • Once Wing appears, use the speed gap to pin Dark Pit near the corner and finish the stock before neutral fully resets

Actions to Avoid

  • Full hopping in early just to bypass arrows and landing into Dark Pit’s Nair or Fair counter-pressure
  • Abandoning tipper spacing and accepting repeated close-range scrambles where Sephiroth’s weight becomes a liability
  • Chasing too deep offstage and letting Dark Pit’s long recovery flip the position
  • Forcing desperate Smash or counter reads for early kills and handing back the match pace

Reference Links

Related Pages