Sephiroth vs Lucina

Lucina Matchup (Sephiroth)

Sephiroth vs Lucina

Sephiroth vs Lucina is most stable when you refuse direct scrambles into Lucina's Forward Air and Neutral Air, cash out the punish windows on Jab 1, Jab 2, and Forward Tilt, and force her offstage.

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Matchup Summary (Win Condition and Game Plan)

In Sephiroth vs Lucina, it is more stable to stop Lucina’s Forward Air, Neutral Air, and walk-in pressure with long grounded buttons and Side B first, then send her offstage instead of forcing a direct sword scramble.
The table shows that Lucina’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Neutral B, and Side B are all realistic punish points for Sephiroth, with Grab (10f) and OOS Nair (12f) doing most of the work against careless grounded pressure.
At the same time, Lucina’s Forward Air, Neutral Air, Up Air, and Back Air are largely safe here, and Lucina still has Dolphin Slash, so close Forward Airs or grounded swings on shield from Sephiroth can hand the turn right back.
Do not force the kill in center stage; use Side B attachment and ledge Gigaflare pressure to narrow the get-up routes and finish Lucina once her shorter horizontal recovery is exposed.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSephiroth OOS Candidate MovesBarely Missed Moves
Jab 15-16
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (+2)
  • OOS Uair (+3)
Jab 24-19
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (+3)
Forward Tilt8-15
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (+1)
  • OOS Bair (+3)
Up Tilt6-19
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (+3)
Down Tilt7-8
  • None
  • Grab (+2)
Dash Attack13-21
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (+1)
  • Up Smash (+2)
Forward Smash10-31
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Up Smash13-41/-35
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (25f)
Down Smash6/21-42/-24
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (+1)
Neutral Air6/15-4/-3
  • None
Forward Air6-6
  • None
Back Air7-5
  • None
Up Air5-3
  • None
Down Air9/11-9/-9
  • None
  • Grab (+1)
  • OOS Nair (+3)
Neutral B19—79-23 to Shieldbreak
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (18f)
  • OOS Uair (19f)
  • OOS Dair (22f)
  • Up Smash (23f)
  • Up B (+2)
Side B9-26/-16
  • Grab (10f)
  • OOS Nair (12f)
  • OOS Fair (16f)
  • OOS Bair (+2)
  • OOS Uair (+3)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Sephiroth should not swing big first into Lucina’s walk-in pressure; use Side B and long grounded pokes to make Lucina stop before she freely reaches Forward Air and Neutral Air spacing.
  • After Sephiroth blocks Lucina’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Neutral B, or Side B, answer immediately with the reachable punish, centered on Grab (10f) or OOS Nair (12f).
  • After blocking Lucina’s Forward Air, Neutral Air, or Up Air, Sephiroth should not mash back; take the next landing spot or drift route first and keep the turn going that way.
  • Once Sephiroth forces Lucina offstage, prefer Side B attachment and Gigaflare ledge coverage over deep chases so jump, air dodge, and Up B reappearance all stay under control.

Actions to Avoid

  • Meeting Lucina’s Forward Air and Neutral Air at the same height with Sephiroth’s own aerial swings and letting Lucina’s faster walk speed and startup decide the exchange.
  • Blocking Lucina’s Jab 1, Jab 2, Forward Tilt, Up Tilt, or Dash Attack but giving the punish window away and letting Lucina keep close-range pressure for free.
  • Hitting Lucina’s shield with close Forward Airs or grounded swings from Sephiroth and giving Dolphin Slash a clean out-of-shield punish.
  • Chasing too deep offstage, getting clipped by Lucina’s Up B or Counter, and turning a won edgeguard into an even recovery race.

Reference Links

Related Pages