Shulk vs Sephiroth

Sephiroth Matchup (Shulk)

Shulk vs Sephiroth

In Shulk vs Sephiroth, the stable plan is to use Speed and Shield to blunt wing pressure and projectile traps, punish big commitments with Grab (10f) and Up B (10f), and close stocks from ledge control.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Shulk should not keep shielding directly in front of Sephiroth’s Forward Tilt, Forward Air, and Flare line. It is more stable to use Speed to slip past the tipper spacing and start juggling from Nair, Fair, or Down Tilt once he reaches the sword body.
The table shows that Sephiroth’s Jab 1-3, Down Tilt, Dash Attack, Neutral B, Side B, Up B, and failed Down B can all be answered by Shulk’s Grab (10f) or Up B (10f), so those close-range checks and big swings need to be cashed out every time.
Sephiroth’s Forward Tilt and Forward Air still leave almost no direct punish on shield, and One-Winged Angel raises his mobility and kill threat, so walking and Speed-based whiff punishes matter more here than holding shield and waiting.
For stocks, Shulk is better off squeezing the recovery route from ledge with Forward Tilt, Fair, and Up B, using Smash to turn one punish or ledge trap into the kill, and using Shield to lower the risk from Shadow Flare or charged Flare setups.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldShulk OOS Candidate MovesBarely Missed Moves
Jab 15-19 [-19]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+3)
Jab 25-25 [-24]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Jab 37-23 [-22]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt14-15/-11/-14 [-13/-8/-12]
  • None
  • Grab (+2)
  • Up B (+2)
Up Tilt10/13-32/-21/-19/-18 [-31/-18/-16/-14]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Down Tilt9-25
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Dash Attack14-20(-22) [-16(-19)]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • Up Smash (+2)
Forward Smash24-33/-29/-32 [-31/-26/-30]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up Smash23(-29/-31 front)/(-23/-25/-24 back) [(-26/-29/-30)/(-21/-23/-25)]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+1)
Down Smash (1)21-20/-22 [-17/-20]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (+1)
Down Smash (2)21-24 [-22]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Neutral Air9-5 [-4]
  • None
Forward Air13-10 [-9]
  • None
  • Grab (+1)
  • Up B (+1)
Back Air15-11 [-10]
  • Grab (10f)
  • Up B (10f)
Up Air16-17 [-17]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (+1)
Down Air19Normal: -27 [-25] | Landing: -19 [-18]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
Neutral B41-28
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Side B16—42-17 — -15
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+1)
  • OOS Dair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up Smash (+3)
Up B (1)25-27 [-26]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up B (2)36-63 — -61/-47 [-62 — -60/-45]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down B (1)38-25 [-25]
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down B (2)7**
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use base movement and Speed to avoid living at Sephiroth’s Forward Tilt and Forward Air tipper range, then start the juggle from Nair, Fair, or Down Tilt once you break inside the blade.
  • After Shulk blocks Sephiroth’s Jab 1-3, Down Tilt, Dash Attack, Neutral B, Side B, Up B, or failed Down B, answer first with Grab (10f) or Up B (10f).
  • When Shadow Flare is attached or One-Winged Angel is active, do not force Buster or Smash trades; switch to Shield when needed and reset the landing or ledge guess before re-engaging.
  • At kill percent, stay disciplined around the ledge, narrow Sephiroth’s recovery route with Forward Tilt, Fair, and Up B, and let Smash turn that one opening into the stock.

Actions to Avoid

  • Letting Shulk shield Sephiroth’s Forward Tilt and Forward Air at tip range over and over, losing stage without ever getting a real punish.
  • Blocking Sephiroth’s Jab 1-3, Down Tilt, Dash Attack, Neutral B, Side B, Up B, or failed Down B as Shulk and still giving up the Grab (10f) or Up B (10f) punish.
  • Trying to brawl through Shadow Flare or One-Winged Angel in Buster or Smash and widening Sephiroth’s kill routes at the ledge.
  • Chasing too deep under the stage and turning a clean ledge trap into a guess against Octaslash or Scintilla.

Reference Links

Related Pages