Sora vs Pyra

Pyra Matchup (Sora)

Sora vs Pyra

Sora vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Sora wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Pyra back outside Rapid Jab and Up Air to keep stage control.
In Sora vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Up Air and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Sora’s OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Sora, Pyra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Jab 25-23
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab 35-24
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt12-10/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Up Tilt11-19
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt9-11/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Dash Attack17-18
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash20-34
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash15/17-47/-40
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash12/18-26/-28/-20/-22
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air11-11/-11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+2)
Forward Air11-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Back Air16-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Up Air13-4
  • None
Down Air17-9/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+2)
Side B14/16…74**
Up B13/41-48
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Sora should not play directly into Pyra’s Rapid Jab and Up Air; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Sora blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Sora should not mash after Pyra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Sora should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Up Air terms and giving Sora’s stage control away for free.
  • Having Sora block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Sora too deep after Pyra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Sora and simplifying Pyra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages