Sora vs R.O.B.

R.O.B. Matchup (Sora)

Sora vs R.O.B.

Sora vs R.O.B. is a matchup about shifting around Gyro and Robo Beam first, then keeping R.O.B.'s large hurtbox trapped through landing and ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

If you challenge R.O.B. head-on, Gyro and Robo Beam stop Sora’s slow ground approach, and Fair, Uair, plus Nair can turn that into long landing traps and ledge pressure.
Sora needs to use his floaty drift to move above or around those projectile lines, then start pressure with Firaga, Nair, Fair, and Uair so R.O.B.’s large hurtbox keeps getting clipped on the way down.
Shield punishes are not for every aerial here: Fair and Bair are usually too safe, but blocked Uair, Forward Tilt, Dash Attack, smash attacks, and Arm Rotor are clear moments for Up B or aerial OOS.
For kills, do not force the high chase first; denying Gyro control at the ledge and hitting the sideways drift after Robo Burner is the more repeatable route.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Jab 23-13
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Forward Tilt7-18
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Tilt4/6-14
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Down Tilt3-5
  • None
Dash Attack7-17
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Forward Smash16-28/-30/-33
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash10/14-35/-24
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash7/11/16-25
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air14-4/-3
  • None
Forward Air6-6
  • None
  • OOS Fair (+3)
  • OOS Nair (+3)
  • Up B (+3)
Back Air19-8/-9
  • None
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • Up Smash (+3)
Up Air7/9/13/17/23-11/-10
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Uair (+3)
Down Air20-44/-45/-46
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral B25-17/-16/-17, -17/-6/-10
  • None
  • OOS Fair (+3)
  • OOS Nair (+3)
  • Up B (+3)
Side B (1)13…-37
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up B
Down B3(+6), 9-26 to -21, -21
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not stand in one lane against Robo Beam and Gyro; shift the axis with short walks, air drift, and timely Firaga before taking space with Fair.
  • When Nair, Fair, or Uair starts a juggle on R.O.B., keep tracking the landing instead of cashing out early, because his size makes repeat catches realistic.
  • Punish blocked Uair, Dash Attack, Forward Tilt, Arm Rotor, and smash attacks with Up B or fast aerial OOS so R.O.B. cannot loop safe anti-airs forever.
  • When Gyro is loose, pick it up or kick it away before rushing the ledge so R.O.B. loses the setup that narrows your getup routes.
  • At kill percent, watch the end of Robo Burner drift and Bair recovery timing, then cover the ledge or offstage line with Bair rather than overcommitting deep.

Actions to Avoid

  • Do not keep dashing on the ground through low Gyro and Robo Beam lines, because that feeds Down Tilt, grab, and Nair starters.
  • Do not repeat the same air dodge or Dair landing every time you are juggled; R.O.B. will keep Uair and Up Smash ready underneath.
  • Do not swing automatic OOS after every blocked Fair or Bair when the punish does not reach.
  • Do not hurry a ledge getup while Gyro is still active, or you give R.O.B. a much easier Fair or Dair edgeguard sequence.

Reference Links

Related Pages