Steve vs Bayonetta

Bayonetta Matchup (Steve)

Steve vs Bayonetta

Steve vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Forward Air (3), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Steve wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), then force Bayonetta back outside Rapid Jab and Forward Air (3) to keep stage control.
In Steve vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Forward Air (3) and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Steve’s OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Steve, Bayonetta’s Rapid Jab and Forward Air (3) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSteve OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Jab 27-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+2)
  • Up B (+2)
Jab 37-29
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt (1)12-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Forward Tilt (2)12-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt (3)14-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+2)
  • Up B (+2)
Up Tilt7/10/13-19/-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (+1)
Down Tilt7-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Dash Attack15-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Forward Smash17-38/-39
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Up Smash18-35
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Down Smash17/22-32
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral Air9-6/-7/-16
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Up Smash (+2)
Forward Air (1)7-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Forward Air (2)7-8
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Fair (+3)
Forward Air (3)12-5
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Back Air11-5/-6
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Up Air9-5/-14
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air18-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral B (1)17…-32
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral B (2)42/47/57/62…-29
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Side B15/51-25/-26/-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Steve should not play directly into Bayonetta’s Rapid Jab and Forward Air (3); wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • After Steve blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f) immediately.
  • Steve should not mash after Bayonetta’s Rapid Jab and Forward Air (3); take the landing route, escape route, or ledge route first.
  • Steve should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Forward Air (3) does not get more neutral reps.

Actions to Avoid

  • Letting Bayonetta start the exchange on Rapid Jab and Forward Air (3) terms and giving Steve’s stage control away for free.
  • Having Steve block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • Sending Steve too deep after Bayonetta’s Rapid Jab and Forward Air (3) and letting the reset punish the chase back.
  • Panicking at the ledge as Steve and simplifying Bayonetta’s Rapid Jab and Forward Air (3)-driven advantage sequence.

Reference Links

Related Pages