Matchup Summary (Win Condition and Game Plan)
Terry clearly wins the close-range damage battle against Rosalina herself, but that is not the same thing as winning neutral while Luma is still active. As long as both bodies are covering space together, Terry gets stopped before he truly reaches his preferred range, and impatient approaches run into fair, uair, neutral special, and layered setplay.
Once Luma is gone, though, Rosalina’s close-range defense gets much weaker very quickly. The frame table shows that jab strings, rapid-jab finishers, forward tilt, up tilt, down tilt, dash attack, all smash attacks, fair, and side special are all punishable enough for OOS nair, grab, OOS uair, OOS fair, up B, or up smash. That means Terry gains more by first separating Luma and then forcing a short, explosive close-range sequence than by trying to bulldoze the full formation head-on.
The win condition is to use walking and smaller pokes to create angles that hit Luma first, then convert the brief solo-Rosalina window into jab, down tilt, or nair pressure before she can resummon. After GO, Rosalina by herself becomes much more afraid to shield or drift carelessly, because merely representing Terry’s kill routes constrains her movement.
If Terry keeps throwing himself straight into both bodies at once, or starts spamming large burst options before the formation is broken, he loses turns before the real game even starts. The matchup improves when Terry stops rushing Rosalina herself and instead wins the Luma-removal phase first.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Terry OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 (1) | 5 | -13 |
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| Jab 1 (2) | 4 | ** | ||
| Jab 2 (1) | 6 | -16 |
| |
| Jab 2 (2) | 6 | -16 |
| |
| Jab 3 (1) | 7 | -25 |
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| Jab 3 (2) | 7 | ** | ||
| Rapid Jab (1) | 2/5/8/11… | — | ||
| Rapid Jab (2) | 3/6/9/12… | — | ||
| Rapid Jab Finisher (1) | 5 | -30 |
| |
| Rapid Jab Finisher (2) | 5 | -30 |
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| Forward Tilt (1) | 7 | -26 |
| |
| Forward Tilt (2) | 8 | -20 |
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| Up Tilt (1) | 7 | -22 |
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| Up Tilt (2) | 3 | -26 |
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| Down Tilt (1) | 5 | -22 |
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| Down Tilt (2) | 8 | -26 |
| |
| Dash Attack (1) | 6/17 | -31/-19 |
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| Dash Attack (2) | 6 | -31/-25 |
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| Forward Smash (1) | 16 | -36/-32 |
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| Forward Smash (2) | 17 | -21 |
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| Up Smash (1) | 8 | -34 |
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| Up Smash (2) | 10 | -34 |
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| Down Smash (1) | 6/17 | -30/-18 |
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| Down Smash (2) | 7/19 | -21/-18 |
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| Neutral Air (1) | 9 | -4/-5 |
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| Neutral Air (2) | 7/13 | ** | ||
| Forward Air (1) | 10/13/16/19/22 | -14/-13 |
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| Forward Air (2) | 11 | ** | ||
| Back Air (1) | 9 | -6 |
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| Back Air (2) | 10 | ** | ||
| Up Air (1) | 8 | -7/-8/-9 |
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| Up Air (2) | 6 | ** | ||
| Down Air (1) | 17 | -7/-8/-9 |
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| Down Air (2) | 15 | ** | ||
| Neutral B | 10—91 | -15 to -9 |
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| Side B | 10/16/22 | -22 |
| |
| Up B | — | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- While Rosalina and Luma are together, do not force point-blank range. Use walking and smaller pokes to create angles that touch Luma first.
- After shielding jab strings, rapid-jab finishers, forward tilt, up tilt, down tilt, dash attack, any smash attack, fair, or side special, punish with OOS nair, grab, OOS uair, OOS fair, up B, or up smash.
- Once Luma is gone, do not hesitate. Start close-range pressure immediately with jab, down tilt, and nair before Rosalina can resummon.
- After GO, do not swing kill moves blindly. Use the threat of them to freeze shield and movement first, then punish the escape route.
- During recovery, prioritize getting back to center instead of spending too long outside against two separate hitboxes.
Actions to Avoid
- Repeatedly dashing straight into Rosalina and Luma while both are still layered together.
- Ignoring Luma and trying to fight only Rosalina’s body from the start.
- Respecting punishable grounded moves too much after shield and giving away your opening.
- Turning GO into random kill-move spam and walking into whiff punishes.
- Overextending offstage and exposing Terry’s recovery weakness to both bodies at once.