Terry vs Rosalina and Luma

Rosalina and Luma Matchup (Terry)

Terry vs Rosalina and Luma

In Terry vs Rosalina and Luma, the key is not to force your way through the full two-body wall, but to remove Luma first and then cash out hard during Rosalina's vulnerable solo windows.

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Matchup Summary (Win Condition and Game Plan)

Terry clearly wins the close-range damage battle against Rosalina herself, but that is not the same thing as winning neutral while Luma is still active. As long as both bodies are covering space together, Terry gets stopped before he truly reaches his preferred range, and impatient approaches run into fair, uair, neutral special, and layered setplay.
Once Luma is gone, though, Rosalina’s close-range defense gets much weaker very quickly. The frame table shows that jab strings, rapid-jab finishers, forward tilt, up tilt, down tilt, dash attack, all smash attacks, fair, and side special are all punishable enough for OOS nair, grab, OOS uair, OOS fair, up B, or up smash. That means Terry gains more by first separating Luma and then forcing a short, explosive close-range sequence than by trying to bulldoze the full formation head-on.
The win condition is to use walking and smaller pokes to create angles that hit Luma first, then convert the brief solo-Rosalina window into jab, down tilt, or nair pressure before she can resummon. After GO, Rosalina by herself becomes much more afraid to shield or drift carelessly, because merely representing Terry’s kill routes constrains her movement.
If Terry keeps throwing himself straight into both bodies at once, or starts spamming large burst options before the formation is broken, he loses turns before the real game even starts. The matchup improves when Terry stops rushing Rosalina herself and instead wins the Luma-removal phase first.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldTerry OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Jab 1 (2)4**
Jab 2 (1)6-16
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 2 (2)6-16
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 3 (1)7-25
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Rapid Jab Finisher (2)5-30
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Tilt (1)7-26
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Tilt (2)8-20
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Tilt (1)7-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Tilt (2)3-26
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Tilt (1)5-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Tilt (2)8-26
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Dash Attack (1)6/17-31/-19
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Dash Attack (2)6-31/-25
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Smash (1)16-36/-32
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Smash (2)17-21
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Smash (1)8-34
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Smash (2)10-34
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Smash (1)6/17-30/-18
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Smash (2)7/19-21/-18
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Neutral Air (1)9-4/-5
  • None
  • OOS Nair (+3)
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Forward Air (2)11**
Back Air (1)9-6
  • None
  • OOS Nair (+1)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • OOS Nair (7f)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
  • Up B (+3)
  • Up Smash (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • OOS Nair (7f)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
  • Up B (+3)
  • Up Smash (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • OOS Nair (7f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • Up B (+1)
  • Up Smash (+1)
Side B10/16/22-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • While Rosalina and Luma are together, do not force point-blank range. Use walking and smaller pokes to create angles that touch Luma first.
  • After shielding jab strings, rapid-jab finishers, forward tilt, up tilt, down tilt, dash attack, any smash attack, fair, or side special, punish with OOS nair, grab, OOS uair, OOS fair, up B, or up smash.
  • Once Luma is gone, do not hesitate. Start close-range pressure immediately with jab, down tilt, and nair before Rosalina can resummon.
  • After GO, do not swing kill moves blindly. Use the threat of them to freeze shield and movement first, then punish the escape route.
  • During recovery, prioritize getting back to center instead of spending too long outside against two separate hitboxes.

Actions to Avoid

  • Repeatedly dashing straight into Rosalina and Luma while both are still layered together.
  • Ignoring Luma and trying to fight only Rosalina’s body from the start.
  • Respecting punishable grounded moves too much after shield and giving away your opening.
  • Turning GO into random kill-move spam and walking into whiff punishes.
  • Overextending offstage and exposing Terry’s recovery weakness to both bodies at once.

Reference Links

Related Pages