Matchup Summary (Win Condition and Game Plan)
Wolf wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Wolf vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Wolf’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Wolf, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wolf OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 9 | -19 |
| |
| Jab 2 | 7 | -21 |
| |
| Jab 3 | 7 | -29 |
| |
| Rapid Jab | 6/10/14 | ** | ||
| Rapid Jab Finisher | 4/11 | -45 |
| |
| Forward Tilt (1) | 12 | -15 |
|
|
| Forward Tilt (2) | 12 | -23 |
| |
| Forward Tilt (3) | 14 | -21 |
| |
| Up Tilt | 7/10/13 | -19/-10 |
|
|
| Down Tilt | 7 | -15 |
|
|
| Dash Attack | 15 | -17 |
|
|
| Forward Smash | 17 | -38/-39 |
| |
| Up Smash | 18 | -35 |
| |
| Down Smash | 17/22 | -32 |
| |
| Neutral Air | 9 | -6/-7/-16 |
| |
| Forward Air (1) | 7 | -7 |
|
|
| Forward Air (2) | 7 | -8 |
|
|
| Forward Air (3) | 12 | -5 |
| |
| Back Air | 11 | -5/-6 |
| |
| Up Air | 9 | -5/-14 |
| |
| Down Air | 18 | -23 |
| |
| Neutral B (1) | 17… | -32 |
| |
| Neutral B (2) | 42/47/57/62… | -29 |
| |
| Side B | 15/51 | -25/-26/-15 |
|
|
| Up B | 6/11… | +0 |
| |
| Down B | 8 (start of counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Wolf should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
- After Wolf blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
- Wolf should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Wolf should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Wolf’s stage control away for free.
- Having Wolf block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
- Sending Wolf too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Wolf and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.