Wolf vs Bayonetta

Bayonetta Matchup (Wolf)

Wolf vs Bayonetta

Wolf vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Wolf wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Wolf vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Wolf’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Wolf, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWolf OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Jab 27-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Jab 37-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (1)12-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Forward Tilt (2)12-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (3)14-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Tilt7/10/13-19/-10
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+3)
Down Tilt7-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Dash Attack15-17
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (+1)
  • OOS Dair (+2)
Forward Smash17-38/-39
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Smash18-35
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Smash17/22-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral Air9-6/-7/-16
  • None
Forward Air (1)7-7
  • None
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Air (2)7-8
  • None
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Forward Air (3)12-5
  • None
Back Air11-5/-6
  • None
Up Air9-5/-14
  • None
Down Air18-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral B (1)17…-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral B (2)42/47/57/62…-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Side B15/51-25/-26/-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Wolf should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
  • After Wolf blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • Wolf should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Wolf should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Wolf’s stage control away for free.
  • Having Wolf block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending Wolf too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Wolf and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages