Wolf Main
Wolf Matchup Strategy
Published pages for each opponent from the perspective of Wolf.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Wolf vs Banjo & Kazooie
Wolf vs Banjo & Kazooie is most stable when you stop playing directly into Banjo & Kazooie's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Wolf vs Bayonetta
Wolf vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Wolf vs Bowser
Page for checking the full move frame quick reference in Wolf vs Bowser.
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Wolf vs Bowser Jr.
In Wolf vs Bowser Jr., the stable win condition is to rush Bowser Jr.'s setup with Blaster, punish cart and aerial pressure after shield, and close stocks at the ledge without overcommitting offstage.
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Wolf vs Byleth
Page for checking the full move frame quick reference in Wolf vs Byleth.
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Wolf vs Captain Falcon
Page for checking the full move frame quick reference in Wolf vs Captain Falcon.
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Wolf vs Charizard
Page for checking the full move frame quick reference in Wolf vs Charizard.
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Wolf vs Chrom
Page for checking the full move frame quick reference in Wolf vs Chrom.
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Wolf vs Cloud
Page for checking the full move frame quick reference in Wolf vs Cloud.
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Wolf vs Corrin
Page for checking the full move frame quick reference in Wolf vs Corrin.
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Wolf vs Daisy
Page for checking the full move frame quick reference in Wolf vs Daisy.
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Wolf vs Dark Pit
Page for checking the full move frame quick reference in Wolf vs Dark Pit.
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Wolf vs Dark Samus
Page for checking the full move frame quick reference in Wolf vs Dark Samus.
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Wolf vs Diddy Kong
Page for checking the full move frame quick reference in Wolf vs Diddy Kong.
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Wolf vs Donkey Kong
Wolf vs Donkey Kong is a matchup where Wolf uses Blaster to force Donkey Kong into the air, cashes out on his landings and ledge traps, and must refuse grab starters and offstage brawls.
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Wolf vs Dr. Mario
Page for checking the full move frame quick reference in Wolf vs Dr. Mario.
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Wolf vs Duck Hunt
In Wolf vs Duck Hunt, the key is to stop chasing can setups head-on, force the Duck Hunt player to move first with Blaster and grounded pressure, and convert every real opening into ledge control.
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Wolf vs Falco
Page for checking the full move frame quick reference in Wolf vs Falco.
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Wolf vs Fox
Wolf vs Fox is most stable when you refuse the close-range RPM battle, force Fox airborne from one step farther out, and cash out on the light weight and linear recovery.
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Wolf vs Ganondorf
Page for checking the full move frame quick reference in Wolf vs Ganondorf.
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Wolf vs Greninja
Page for checking the full move frame quick reference in Wolf vs Greninja.
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Wolf vs Hero
Wolf vs Hero is most stable when you deny menu time and charge time, then run in the moment Hero pauses instead of letting the spell roulette keep spinning.
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Wolf vs Ice Climbers
Page for checking the full move frame quick reference in Wolf vs Ice Climbers.
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Wolf vs Ike
Wolf vs Ike is won by slowing the sword game with Blaster, cashing out on the real punishes against Ike's heavy grounded swings, and finishing from ledge and anti-air traps instead of overchasing offstage.
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Wolf vs Incineroar
Wolf vs Incineroar is most stable when Wolf uses Blaster and retreating aerials to manage the ground game, refuses to feed Revenge, and cashes out at the ledge against Incineroar's weak recovery.
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Wolf vs Inkling
Page for checking the full move frame quick reference in Wolf vs Inkling.
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Wolf vs Isabelle
Wolf vs Isabelle is most stable when Wolf does not feed Blaster into Pocket, wins the close-range game before trap setups finish, and closes stocks onstage at the ledge instead of gambling offstage.
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Wolf vs Ivysaur
Page for checking the full move frame quick reference in Wolf vs Ivysaur.
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Wolf vs Jigglypuff
In Wolf vs Jigglypuff, the stable plan is to stop low approaches with Blaster, convert into landing traps, and cash out Jigglypuff's light weight with ledge back air and up smash without overchasing offstage.
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Wolf vs Joker
Page for checking the full move frame quick reference in Wolf vs Joker.
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Wolf vs Kazuya
Page for checking the full move frame quick reference in Wolf vs Kazuya.
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Wolf vs Ken
Page for checking the full move frame quick reference in Wolf vs Ken.
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Wolf vs King Dedede
Page for checking the full move frame quick reference in Wolf vs King Dedede.
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Wolf vs King K. Rool
Page for checking the full move frame quick reference in Wolf vs King K. Rool.
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Wolf vs Kirby
Page for checking the full move frame quick reference in Wolf vs Kirby.
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Wolf vs Link
Page for checking the full move frame quick reference in Wolf vs Link.
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Wolf vs Little Mac
Page for checking the full move frame quick reference in Wolf vs Little Mac.
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Wolf vs Lucario
Page for checking the full move frame quick reference in Wolf vs Lucario.
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Wolf vs Lucas
Page for checking the full move frame quick reference in Wolf vs Lucas.
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Wolf vs Lucina
Page for checking the full move frame quick reference in Wolf vs Lucina.
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Wolf vs Luigi
Wolf vs Luigi revolves around denying grab-started close-range scraps, pinning him down at midrange, and cashing out through landing traps and ledge pressure.
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Wolf vs Mario
Page for checking the full move frame quick reference in Wolf vs Mario.
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Wolf vs Marth
Page for checking the full move frame quick reference in Wolf vs Marth.
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Wolf vs Mega Man
Page for checking the full move frame quick reference in Wolf vs Mega Man.
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Wolf vs Meta Knight
Page for checking the full move frame quick reference in Wolf vs Meta Knight.
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Wolf vs Mewtwo
Page for checking the full move frame quick reference in Wolf vs Mewtwo.
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Wolf vs Mii Brawler
Page for checking the full move frame quick reference in Wolf vs Mii Brawler.
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Wolf vs Mii Gunner
Page for checking the full move frame quick reference in Wolf vs Mii Gunner.
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Wolf vs Mii Swordfighter
Page for checking the full move frame quick reference in Wolf vs Mii Swordfighter.
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Wolf vs Min Min
Page for checking the full move frame quick reference in Wolf vs Min Min.
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Wolf vs Mr. Game & Watch
Page for checking the full move frame quick reference in Wolf vs Mr. Game & Watch.
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Wolf vs Mythra
Page for checking the full move frame quick reference in Wolf vs Mythra.
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Wolf vs Ness
Page for checking the full move frame quick reference in Wolf vs Ness.
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Wolf vs Olimar
Page for checking the full move frame quick reference in Wolf vs Olimar.
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Wolf vs Pac Man
Page for checking the full move frame quick reference in Wolf vs Pac Man.
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Wolf vs Palutena
Page for checking the full move frame quick reference in Wolf vs Palutena.
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Wolf vs Peach
Page for checking the full move frame quick reference in Wolf vs Peach.
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Wolf vs Pichu
Page for checking the full move frame quick reference in Wolf vs Pichu.
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Wolf vs Pikachu
Page for checking the full move frame quick reference in Wolf vs Pikachu.
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Wolf vs Piranha Plant
Page for checking the full move frame quick reference in Wolf vs Piranha Plant.
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Wolf vs Pit
Page for checking the full move frame quick reference in Wolf vs Pit.
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Wolf vs Pyra
Wolf vs Pyra turns on making her big sword swings miss with Blaster and spacing, then cashing out the heavier shield punishes and her narrower recovery.
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Wolf vs R.O.B.
Page for checking the full move frame quick reference in Wolf vs R.O.B..
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Wolf vs Richter
Page for checking the full move frame quick reference in Wolf vs Richter.
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Wolf vs Ridley
Page for checking the full move frame quick reference in Wolf vs Ridley.
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Wolf vs Robin
Page for checking the full move frame quick reference in Wolf vs Robin.
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Wolf vs Rosalina and Luma
Page for checking the full move frame quick reference in Wolf vs Rosalina and Luma.
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Wolf vs Roy
Page for checking the full move frame quick reference in Wolf vs Roy.
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Wolf vs Ryu
Page for checking the full move frame quick reference in Wolf vs Ryu.
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Wolf vs Samus
Page for checking the full move frame quick reference in Wolf vs Samus.
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Wolf vs Sephiroth
Page for checking the full move frame quick reference in Wolf vs Sephiroth.
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Wolf vs Sheik
Page for checking the full move frame quick reference in Wolf vs Sheik.
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Wolf vs Shulk
Page for checking the full move frame quick reference in Wolf vs Shulk.
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Wolf vs Simon
Page for checking the full move frame quick reference in Wolf vs Simon.
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Wolf vs Snake
Wolf vs Snake is most stable when you stop playing directly into Snake's Jab 1 and Neutral B, punish Jab 2 and Jab 3, and take the landing or ledge route first.
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Wolf vs Sonic
Page for checking the full move frame quick reference in Wolf vs Sonic.
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Wolf vs Sora
Wolf vs Sora is about cutting off Sora's air time with blaster and anti-airs, then forcing the matchup back onto landings and ledge pressure where Wolf's damage is cleaner.
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Wolf vs Squirtle
Page for checking the full move frame quick reference in Wolf vs Squirtle.
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Wolf vs Steve
Page for checking the full move frame quick reference in Wolf vs Steve.
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Wolf vs Terry
Wolf vs Terry is a matchup where Wolf must deny the horizontal lane before Terry reaches close range, keep converting blaster checks into landing traps, and still kill from the outside even after GO activates.
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Wolf vs Toon Link
Wolf vs Toon Link is most stable when you stop trying to answer all three projectiles and instead dash in only during the boomerang return and the hand-empty bomb windows.
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Wolf vs Villager
Wolf vs Villager is most stable when you stop firing at Pocket range, walk through the slingshot zone, and cash out on ledge against balloon recovery.
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Wolf vs Wario
Page for checking the full move frame quick reference in Wolf vs Wario.
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Wolf vs Wii Fit Trainer
Page for checking the full move frame quick reference in Wolf vs Wii Fit Trainer.
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Wolf vs Wolf
Page for checking the full move frame quick reference in Wolf vs Wolf.
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Wolf vs Yoshi
Page for checking the full move frame quick reference in Wolf vs Yoshi.
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Wolf vs Young Link
Page for checking the full move frame quick reference in Wolf vs Young Link.
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Wolf vs Zelda
Page for checking the full move frame quick reference in Wolf vs Zelda.
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Wolf vs Zero Suit Samus
Wolf vs Zero Suit Samus is most stable when Wolf forces movement with Blaster, punishes Jab, tilts, Dash Attack, Neutral B, and Down Air on block, and turns center control into landing traps and ledge kills.