Wolf vs Duck Hunt

Duck Hunt Matchup (Wolf)

Wolf vs Duck Hunt

In Wolf vs Duck Hunt, the key is to stop chasing can setups head-on, force the Duck Hunt player to move first with Blaster and grounded pressure, and convert every real opening into ledge control.

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Matchup Summary (Win Condition and Game Plan)

Wolf has a major punish advantage once Duck Hunt is forced into direct contact. Jab 1-3, Rapid Jab Finisher, tilts, Dash Attack, smash attacks, and Down Air all let Wolf answer with Grab (10f), OOS Nair (10f), OOS Fair (10f), OOS Uair (10f), or Up Smash (13f), so blocked close-range buttons are expensive for Duck Hunt.
The problem is getting to those spots without surrendering stage to can, Wild Gunman, and Clay Shooting. If Wolf spends too much time reacting only to the projectiles, Duck Hunt gets to reset layers and keep Wolf jumping into prepared space.
Wolf should use Blaster to desync Duck Hunt’s body from the can, walk and dash to make the player move first, and then break in with Fair, Nair, Down Tilt, or Grab. Once Wolf gets that opening, pushing to ledge is usually stronger than taking a small center-stage extension because Down Smash and Bair threaten the stock much earlier there.
For kills, do not overcommit offstage. Wolf already has enough with ledge trapping, Blaster coverage, Up Smash calls, and Bair, so the matchup is won by keeping midrange control without exposing Wolf’s own recovery.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWolf OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (+1)
Jab 25-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Jab 36-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt8-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Up Tilt7-13
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+3)
Down Tilt6-13
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+3)
Dash Attack10-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Smash17/23/29-30
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Smash12/20/28-22
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Smash12/20/28-24
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral Air6-5/-7
  • None
Forward Air7-5/-6/-6
  • None
Back Air7-9/-10
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
Up Air6/12/20-9/-8
  • None
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Air14/20-12/-11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+2)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • After blocking Duck Hunt’s Jab 1-3, Rapid Jab Finisher, tilts, Dash Attack, smash attacks, or Down Air, punish with Grab (10f), OOS Nair (10f), OOS Fair (10f), OOS Uair (10f), or Up Smash (13f).
  • Do not chase only the can. Use Blaster and grounded movement to make Duck Hunt move first, then hit the body during the reset.
  • Once Wolf gets a touch, favor corner carry into ledge pressure instead of resetting to center, because Bair and Down Smash become the real stock closers there.
  • Keep edgeguards conservative and preserve Wolf’s recovery, letting Blaster and ledge trapping do the finishing work.

Actions to Avoid

  • Getting fixated on destroying the can while Duck Hunt freely repositions and rebuilds the setup.
  • Repeating predictable jump-ins into prepared can, Fair, or Bair coverage.
  • Letting Duck Hunt escape back to center after finally winning neutral instead of cashing out on ledge pressure.
  • Chasing too deep offstage and turning Wolf’s own recovery into the bigger liability.

Reference Links

Related Pages