Matchup Summary (Win Condition and Game Plan)
Wolf controls Incineroar’s slow ground movement well with Blaster and retreating Forward Air, but mindless shooting only feeds Revenge, so the important part of this matchup is mixing forward movement and patience until Incineroar commits to Side B or another heavy option. The table shows that after blocking Incineroar’s Jab 2, Jab 3, Up Tilt, Dash Attack, smash attacks, Down Air, Neutral B, and Up B, Wolf can reliably answer with Grab (10f), OOS Nair (10f), OOS Uair (10f), OOS Fair (10f), and Up Smash (13f), which keeps the big guesses from going unpunished. Incineroar’s Neutral Air, Forward Air, Back Air, and Up Air are much harder to punish directly, and turtling in shield there lets Side B and grab pressure come alive, so Wolf should disengage the scramble and rebuild midrange instead of accepting point-blank guessing games. Wolf should finish stocks by driving Incineroar to the ledge and punishing the weak recovery with Back Air, Down Smash, Up Air, and edgeguards, rather than trading in center stage against Incineroar’s heavier body and stronger single hits.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wolf OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -14 |
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| Jab 2 | 4 | -23 |
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| Jab 3 | 4 | -28 |
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| Forward Tilt | 12 | -12 |
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| Up Tilt | 6 | -19 |
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| Down Tilt | 9 | -11 |
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| Dash Attack | 8 | -21 |
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| Forward Smash | 16 | -22/-24 |
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| Up Smash | 13 | -23 |
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| Down Smash | 18 | -28 |
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| Neutral Air | 5 | -6/-8 |
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| Forward Air | 8 | -9/-9 |
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| Back Air | 7 | -7/-6 |
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| Up Air | 7 | -4 |
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| Down Air | 16 | -11/-11/-12 |
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| Neutral B | 5/15/23/37/50/56 | -65 |
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| Side B | 16 | — | ||
| Up B | 11/38 | -51 |
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| Down B | 3 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Wolf should not let Blaster become predictable, and should mix retreating Forward Air, Neutral Air, and walking to control Incineroar’s run-up and Side B spacing.
- After Wolf blocks Incineroar’s Jab 2, Jab 3, Up Tilt, Dash Attack, smash attacks, Down Air, Neutral B, or Up B, he should take the biggest available punish from Grab (10f), OOS Nair (10f), OOS Uair (10f), OOS Fair (10f), and Up Smash (13f).
- If Revenge appears, Wolf should stop donating single hits and should burn the buff down with grabs, waits, and whiff punishes instead of immediate Blaster shots.
- At the ledge, Wolf should avoid overextending and should punish Cross Chop’s landing with Back Air, Down Smash, Up Air, and direct edgeguards.
Actions to Avoid
- Repeating Blaster on autopilot and giving Incineroar free Revenge reads and powered-up swings.
- Blocking Incineroar’s jab pressure, Up Tilt, Dash Attack, or Neutral B and still failing to return a 10f punish.
- Sitting in shield after safe aerial pressure and letting Side B and grab become the real mixup.
- Chasing too deep offstage, losing to Cross Chop’s hitbox or Wolf’s own recovery limits, and handing back a reversal.