Wolf vs Snake

Snake Matchup (Wolf)

Wolf vs Snake

Wolf vs Snake is most stable when you stop playing directly into Snake's Jab 1 and Neutral B, punish Jab 2 and Jab 3, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Wolf wants to stop Snake’s Jab 2, Jab 3, and Forward Tilt (1) with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), then force Snake back outside Jab 1 and Neutral B to keep stage control.
In Wolf vs Snake, the stable plan is to avoid playing directly into Snake’s Jab 1 and Neutral B and take the landing or ledge route before Snake can reset.
The table shows that Snake’s Jab 2, Jab 3, and Forward Tilt (1) can be answered by Wolf’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Wolf, Snake’s Jab 1 and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWolf OOS Candidate MovesBarely Missed Moves
Jab 13-8
  • None
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Jab 24-16
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (+2)
  • OOS Dair (+3)
Jab 38-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (1)4-22
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (2)8-22/-22/-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Tilt6-18/**
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (+1)
Down Tilt6-13
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+3)
Dash Attack5-26/**
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Smash41-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (+1)
Up Smash11/35-39/+1
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Smash8/20-28/-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+2)
Neutral Air10/18/26/36-14/-11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+2)
Forward Air23-14/-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+2)
Back Air7-13/-14/-15/-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+3)
Up Air10-10/-11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+3)
Down Air3/10/17/25-17/-18/-16
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (+2)
  • OOS Dair (+3)
Neutral B1 (Grenade Pull)
Side B41-19/-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+2)
Up B
Down B9
Grab8
Dash Grab11
Pivot Grab9

Win Condition Checklist

  • Wolf should not play directly into Snake’s Jab 1 and Neutral B; wait for Snake’s Jab 2, Jab 3, and Forward Tilt (1) and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
  • After Wolf blocks Snake’s Jab 2, Jab 3, and Forward Tilt (1), pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • Wolf should not mash after Snake’s Jab 1 and Neutral B; take the landing route, escape route, or ledge route first.
  • Wolf should finish stocks by breaking Snake’s landing and recovery routes so Jab 1 and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Snake start the exchange on Jab 1 and Neutral B terms and giving Wolf’s stage control away for free.
  • Having Wolf block Snake’s Jab 2, Jab 3, and Forward Tilt (1) but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending Wolf too deep after Snake’s Jab 1 and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Wolf and simplifying Snake’s Jab 1 and Neutral B-driven advantage sequence.

Reference Links

Related Pages