Matchup Summary (Win Condition and Game Plan)
Wolf should not chase Zero Suit Samus all over the ground; use Blaster to force the first jump or Flip Jump, then hold the landing space where Fair, Bair, and Up Smash become active threats.
In Wolf vs Zero Suit Samus, Zero Suit Samus can scramble midrange with mobility and Zair, but her damage and kill flow get thinner once the defender stays composed, so Wolf does best by owning center first and repeatedly converting that into landing traps and ledge pressure.
The table shows that Zero Suit Samus’s Jab string, Forward Tilt, Down Tilt, Dash Attack, Neutral B, and Down Air can be answered by Wolf’s Grab (10f), OOS Nair (10f), OOS Uair (10f), OOS Fair (10f), and Up Smash (13f), so those endings should be punished on contact.
At the same time, Neutral Air, Back Air, Up Air, Zair, and Side B are hard to challenge after shield, and Flip Jump can shift the landing route late, so do not overextend offstage; keep center and take the next landing instead.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wolf OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 1 | -19 |
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| Jab 2 | 2 | -20 |
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| Jab 3 | 3 | -27 |
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| Forward Tilt | 6 | -15/-14 |
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| Up Tilt | 3/9 | -36/-29 |
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| Down Tilt | 8 | -13 |
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| Dash Attack | 7 | -36 |
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| Forward Smash | 13/26 | -30 |
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| Up Smash | 10/14/17/20/23/26/28 | -17 |
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| Down Smash | 20 | -15/-16 |
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| Neutral Air | 10 | -4 |
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| Forward Air | 6/13 | -7/-7 |
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| Back Air | 8 | -6/-5 |
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| Up Air | 6 | -2 |
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| Down Air | 14 | -17 |
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| Z Air | 9 | -2 |
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| Neutral B | 21—43 | -20 to -18 |
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| Side B | 22/24/26/28/31 | -15 |
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| Up B | 6… | — | ||
| Down B | — | ** | ||
| Grab | 15 | — | ||
| Dash Grab | 17 | — | ||
| Pivot Grab | 18 | — |
Win Condition Checklist
- Wolf should use Blaster to force Zero Suit Samus into jumps, Flip Jump, or defensive landings, then keep the spacing where Fair, Bair, and Up Smash cover the next route.
- After Wolf blocks Zero Suit Samus’s Jab string, Forward Tilt, Down Tilt, Dash Attack, Neutral B, or Down Air, answer immediately with the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (10f), OOS Fair (10f), and Up Smash (13f).
- Wolf should turn ledge pressure and landing traps into stocks before Zero Suit Samus can reset the stage with mobility again.
- Wolf should stay disciplined near the edge, keep center, and make Zero Suit Samus land again instead of overcommitting deep offstage.
Actions to Avoid
- Chasing Zero Suit Samus through open ground and whiffing first into Zair and whiff-punish movement.
- Letting punishable Jab, tilts, Dash Attack, Neutral B, and Down Air go unpunished and giving Zero Suit Samus more escape cycles.
- Hard-committing to Flip Jump reads offstage and exposing Wolf’s own recovery weakness first.
- Giving up center stage just to fish for a single kill swing instead of maintaining the landing-trap and ledge sequence.