Young Link vs Palutena

Palutena Matchup (Young Link)

Young Link vs Palutena

Young Link vs Palutena is won by shifting Palutena's interception spots with projectiles without feeding a predictable Reflect Barrier rhythm, then cashing in on the grounded and aerial moves that actually stop on shield and carrying that into ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

This is a midrange control matchup, but Palutena’s interception layer is stronger if Young Link keeps jumping in from obvious lanes. Nair, Bair, Dash Attack, and Uair let Palutena turn one wrong entry into a full reset or juggle, so Young Link does better when he makes her commit before he takes the close range.
Young Link should use arrows, boomerang, and bombs as cues to advance rather than as a static projectile loop. The goal is to hurry Palutena into Reflect Barrier, a preemptive Nair, or a drift commitment, then take the space she gave up with Nair, Bair, or Grab and push the exchange to the ledge.
The frame table shows Jab 1, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, every smash attack, Nair, Uair, Dair, and Neutral B are punishable on shield through OOS Nair (7f), OOS Uair (8f), Up B (8f), OOS Bair (9f), Grab (10f), and Up Smash (10f). By contrast, Fair, Bair, and Side B do not stop long enough, and Down B is too risky to challenge carelessly because it can flip the projectile layer back on Young Link.
Kills are more repeatable from ledge bomb setups into Bair or Up Smash, plus continued landing traps into Uair or Up B, than from center-stage hitbox wars. Palutena’s teleport recovery is not the place to overforce the stock, so keeping the ledge trap is usually better than chasing too deep offstage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldYoung Link OOS Candidate MovesBarely Missed Moves
Jab 18-12
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
Rapid Jab4/7/10…
Rapid Jab Finisher3-32
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Tilt14/24-28
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Up Tilt8…-27
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Down Tilt14-17
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Dash Attack6-23/-21
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Smash18-34/-36
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Up Smash18-34/-37
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Down Smash17-41/-42
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Neutral Air5…-10/-9
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (+1)
  • Up Smash (+1)
Forward Air9-5
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Back Air8-5
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Up Air10…-12/-11
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
Down Air10-7
  • OOS Nair (7f)
  • OOS Uair (+1)
  • Up B (+1)
  • OOS Bair (+2)
  • Grab (+3)
  • Up Smash (+3)
Neutral B24/30/36-24
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Side B28/33/38/43/48/53/57-2
  • None
Up B**
Down B7 (Start of Counter/Reflect)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use arrows, boomerang, and bombs as cues to move forward, forcing Reflect Barrier or preemptive Nair timing instead of settling for a predictable projectile loop.
  • After blocking Jab 1, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, any smash attack, Nair, Uair, Dair, or Neutral B, take the listed punish with OOS Nair (7f), OOS Uair (8f), Up B (8f), OOS Bair (9f), Grab (10f), or Up Smash (10f).
  • Do not force immediate shield punishes on Fair, Bair, Side B, or Down B. Track the landing and the next drift option, then hit the second beat.
  • Build kills through ledge bomb pressure into Bair and Up Smash, plus landing-trap extensions into Uair or Up B, instead of center-stage aerial trades.
  • Keep the ledge trap against teleport recovery rather than diving too far offstage and giving Palutena the easier reset.

Actions to Avoid

  • Jumping in at the same height over and over and feeding Palutena’s Nair, Bair, and Uair interception range.
  • Repeating the same projectile timing directly into Reflect Barrier and handing back momentum.
  • Autopiloting out-of-shield punishes on Fair, Bair, Side B, or Down B when those spots are not truly stable.
  • Chasing teleport recovery too deep offstage and giving up the stronger ledge trap.

Reference Links

Related Pages