Zero Suit Samus vs Mr. Game & Watch

Mr. Game & Watch Matchup (Zero Suit Samus)

Zero Suit Samus vs Mr. Game & Watch

In Zero Suit Samus vs Mr. Game & Watch, you win by refusing to challenge his frame-3 Up B head-on, forcing whiffs with mobility and zair, and cashing out with landing traps and ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Mr. Game & Watch has a frame-3 Up B, strong up air chains, and a dangerous down smash check at close range, so Zero Suit Samus gets punished hard if she touches shield and tries to keep pressing immediately. Straight-on landings and shallow cross-ups are especially risky because one Up B can flip the whole position.

The good news is that the punish windows on many grounded commitments are very clear. Jab, forward tilt, down tilt, dash attack, forward smash, down smash, back air, down air, and neutral special are all realistic shield-punish points for Up B or nearby out-of-shield aerials, and Side B is also very punishable except on the lowest outcomes. You do not need to hold every poke. Move, make him miss, and take one clean punish.

Zero Suit Samus should treat zair, dash-back movement, tippered fair, and light nair pressure as the main way to slow his horizontal movement and manage jump and landing timings. Neutral air, forward air, up air, and Up B are not the spots where you want to force a shield punish every time, so reset your position instead of swinging automatically and wait for the next landing or ledge situation.

For kills, it is more stable to keep ledge pressure, chase upward drift, and finish landing traps with Up B than to force a long center-stage brawl. Mr. Game & Watch is light, so maintaining advantage is usually enough to push him into kill percent without overcommitting.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZero Suit Samus OOS Candidate MovesBarely Missed Moves
Rapid Jab5/11/17…
Rapid Jab Finisher2-28
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Jab4-7
  • Up B (6f)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • Up Smash (+3)
Forward Tilt8-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Tilt10/20-16/-6
  • Up B (6f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Down Tilt6-27
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Dash Attack6-21
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Smash17-15/-13
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
Up Smash21-6
  • Up B (6f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Down Smash12-16/-15
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (+2)
Neutral Air7/12/17/22-5/-4
  • None
  • Up B (+2)
Forward Air10/44-3
  • None
  • Up B (+3)
Back Air10/14/18/22-13
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
Up Air9/15/21/27/33/37**
Down Air12-17
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Neutral B18-28
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Side B16-30, -28, -27, -25, -20, -22, -20, -21, -6
  • Up B (6f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Up B3/9**
Down B6 (Start of Absorb/Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not keep pressing directly into Mr. Game & Watch’s shield; use zair and retreating movement to make Up B whiff
  • Always punish jab, forward tilt, down tilt, dash attack, down smash, neutral special, back air, and down air on shield with Up B or the nearest OOS option
  • Against neutral air, forward air, up air, and Up B, do not mash an immediate punish; take space and cover the next landing or ledge position
  • Prioritize ledge pressure and landing traps for kills instead of forcing center-stage scrambles

Actions to Avoid

  • Landing shallow fair or nair on Mr. Game & Watch’s shield and repeatedly giving him the same Up B escape
  • Rushing to retaliate after blocking neutral air or forward air and letting him reverse the landing trap
  • Repeating the same Paralyzer or projectile timings without respecting Oil Panic
  • Overchasing offstage after winning neutral and giving up ledge pressure on a light target

Reference Links

Related Pages