Cloud vs Mii Brawler

Mii Brawler Matchup (Cloud)

Cloud vs Mii Brawler

Cloud vs Mii Brawler is won by cutting off the inward dash with sword tip and sending every blocked commitment straight back to ledge.

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Matchup Summary (Win Condition and Game Plan)

Mii Brawler is scary once the close-range loop starts, but the entry itself is much more manageable for Cloud than the follow-up if you let it begin.
What matters most here is not how many projectiles you throw, but whether feints, walk-backs, and tipper aerials stop the first dash before Brawler can turn it into jab, nair, or up-tilt pressure.
The table shows that Forward Smash, Up Smash, Down Smash, Rapid Jab Finisher, and Up B (1) all give Cloud reliable answers through Up B, OOS Nair, Grab, and OOS Uair, and each successful punish should also steal stage behind it.
After you block the safer aerials, the better reward usually comes from tracking the landing drift or dodge choice and restarting the ledge march instead of swinging immediately.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
Jab 22-14
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Rapid Jab5/7/9…
Rapid Jab Finisher4-33
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Tilt6-13/-13/-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Up Tilt5-17
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Down Tilt7-12
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+2)
  • OOS Dair (+2)
Dash Attack6-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Forward Smash17-38
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash8-29
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash9-25
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral Air3-2/-3
  • None
Forward Air8/15-8/-8
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Uair (+3)
Back Air7-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
Up Air6-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
Down Air16-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Up B (1)10/30-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up B (2)8…
Up B (3)3/6/9/12/15/20
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Watch where the burst dash begins and only place tipper Fair or Down Tilt when Brawler actually commits to crossing that space.
  • After you stop Forward Smash, Up Smash, Down Smash, Rapid Jab Finisher, or Up B (1), turn the punish into corner carry every single time.
  • When you get popped upward by throw or Up Air, drift outward and reset the neutral layer instead of mashing down into another scramble.
  • Keep Limit visible as a spacing threat so Brawler has to second-guess every grounded stop before reaching you.

Actions to Avoid

  • Swinging immediately after blocked Neutral Air at point-blank range and reopening the close-range string yourself.
  • Turning Blade Beam into a predictable rhythm that tells Brawler exactly when to jump in over it.
  • Falling with Back Air too carelessly and giving the opponent the undercut into Up Tilt that starts their best juggle.
  • Panicking toward the outside corner at ledge and making the horizontal chase far easier than it should be.

Reference Links

Related Pages