Cloud vs Richter

Richter Matchup (Cloud)

Cloud vs Richter

Cloud vs Richter is a control matchup where Cloud should not leap over Axe, Holy Water, and Cross blindly, but instead hold center with sword range and Limit until Richter is cornered.

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Matchup Summary (Win Condition and Game Plan)

The matchup swings on whether Cloud gets time to show Limit in center stage or gets walked back to the ledge by Richter’s Axe, Holy Water, and Cross pattern.
Richter’s horizontal control is excellent, but his mobility and close-range pressure are much weaker, so Cloud should use shield walking, down tilt, tipper back air, and Limit threat to take space without jumping recklessly into the wall.
On shield, Forward Tilt loses to Up B (7f), and Neutral Air, Down Tilt, Dash Attack, Side B, and landing Down Air all lose to Up B or OOS Nair, so Cloud does not need to challenge the safer Forward Air, Back Air, Up Air, or Neutral B immediately.
For kills, it is more reliable to hold the corner with Back Air, Down Tilt, Up Smash, and Limit specials than to chase deep offstage and expose Cloud’s own recovery to Holy Water and Axe.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Jab 23-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Tilt12-8/-7
  • Up B (7f)
  • OOS Nair (+1)
  • Grab (+3)
Up Tilt10-17
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Down Tilt (1)7-31
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Tilt (2)8-42/-28
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Dash Attack10/13/16/19/22/24-26
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Smash24-28/-26
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash16-27/-26
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash14/20-33/-30/-27/-24
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral Air8…-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Bair (+3)
  • OOS Dair (+3)
Forward Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Back Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Up Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Down Air13-21/-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral B30-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
Side B19-15
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Cloud should show Limit charge in center stage, then advance with shield walking, down tilt, and tipper back air so Richter cannot keep one fixed Axe and Cross rhythm for free.
  • After Cloud blocks Richter’s Forward Tilt, Neutral Air, Down Tilt, Dash Attack, Side B, or landing Down Air, answer with Up B (7f) or OOS Nair (8f) and end the sequence immediately.
  • When Richter’s Forward Air, Back Air, Up Air, or Neutral B touches shield, Cloud should not mash on the spot and instead track the retreat or landing path for the next sword swing.
  • Once Richter is cornered, Cloud should stay just outside Holy Water coverage and layer Back Air, Down Tilt, Up Smash, or a Limit special over jump and neutral getup.

Actions to Avoid

  • Jumping high over Axe or Cross without a read and giving Richter an easy anti-air with Forward Air, Up Air, or Up B.
  • Mashing after blocked Forward Air, Back Air, Up Air, or Neutral B and getting pushed back out by Up B or a reset whip swing.
  • Overchasing Richter offstage after winning the corner and letting Holy Water or Axe turn Cloud’s recovery weakness against him.
  • Recovering without Limit at one repeated height and making Richter’s ledge trap timing around Holy Water and Axe too simple.

Reference Links

Related Pages