Cloud vs Ridley

Ridley Matchup (Cloud)

Cloud vs Ridley

Cloud wants to use sword range and Limit pressure to push Ridley's large hurtbox backward, then finish stocks from ledge control without overcommitting offstage.

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Matchup Summary (Win Condition and Game Plan)

Ridley’s range and edgeguard threat matter, but Cloud still gets a stable neutral here because sword tipper spacing catches Ridley’s large body consistently and forces him to approach through predictable lanes. The core plan is to pin Ridley in front of you with Blade Beam, bair, and Limit threat until he swings too early with dash attack or a grounded poke, then cash in with nair, Climhazzard out of shield, or up smash to reclaim stage. This frame table matters a lot in practice: forward tilt, up tilt, down tilt, dash attack, fair, bair, Down B, and Up B all give Cloud meaningful shield punishes. Repeating those guaranteed answers is usually stronger than trying to outbrawl Ridley at close range. Do not let the matchup drift offstage just because Ridley is big. Once Cloud chases too far, Ridley can flip the exchange with fair, Side B, or simple ledge denial, so the steadier kill plan is to hold ledge, keep Limit available when possible, and cover the next landing or getup option.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Jab 25-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Jab 34-25
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Rapid Jab4/7/10…**
Rapid Jab Finisher4-38
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Tilt10-12/-10
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
Up Tilt8-14/-12
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+2)
  • OOS Dair (+2)
Down Tilt9-15/-12
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+2)
  • OOS Dair (+2)
Dash Attack12-16
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Forward Smash18-22
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash12-24
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash24-22
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral Air8-8/-7/-9
  • Up B (7f)
  • OOS Nair (+1)
  • Grab (+3)
Forward Air10/13/16(-14/-13)/(-13/-13)
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Back Air10-12
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+2)
  • OOS Dair (+2)
Up Air11-9/-9
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air11-27/-27
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Neutral B29 | 56/65/73/84/92-23 // -1
  • None
Side B (1)22**
Side B (2)22**
Side B (3)10/24/28/32…**
Up B34/36/37-28
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down B30-29
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use Blade Beam, sword tip spacing, and Limit presence to make Ridley approach through narrower angles
  • Convert hits on Ridley’s large body into stage push first, then keep the corner instead of resetting to center too quickly
  • Punish forward tilt, up tilt, down tilt, dash attack, fair, bair, Down B, and Up B on shield whenever they touch close enough
  • Take stocks through bair, up smash, and Limit options at the ledge while keeping offstage commitments selective

Actions to Avoid

  • Chasing too deep offstage and giving Ridley chances to reverse with fair or Side B
  • Leaving the stage without Limit and turning your own recovery into the main risk of the interaction
  • Throwing out raw forward smash just because Ridley is big and surrendering close-range initiative on whiff

Reference Links

Related Pages