Matchup Summary (Win Condition and Game Plan)
Ridley’s range and edgeguard threat matter, but Cloud still gets a stable neutral here because sword tipper spacing catches Ridley’s large body consistently and forces him to approach through predictable lanes. The core plan is to pin Ridley in front of you with Blade Beam, bair, and Limit threat until he swings too early with dash attack or a grounded poke, then cash in with nair, Climhazzard out of shield, or up smash to reclaim stage. This frame table matters a lot in practice: forward tilt, up tilt, down tilt, dash attack, fair, bair, Down B, and Up B all give Cloud meaningful shield punishes. Repeating those guaranteed answers is usually stronger than trying to outbrawl Ridley at close range. Do not let the matchup drift offstage just because Ridley is big. Once Cloud chases too far, Ridley can flip the exchange with fair, Side B, or simple ledge denial, so the steadier kill plan is to hold ledge, keep Limit available when possible, and cover the next landing or getup option.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Cloud OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -16 |
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| Jab 2 | 5 | -18 |
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| Jab 3 | 4 | -25 |
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| Rapid Jab | 4/7/10… | ** | ||
| Rapid Jab Finisher | 4 | -38 |
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| Forward Tilt | 10 | -12/-10 |
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| Up Tilt | 8 | -14/-12 |
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| Down Tilt | 9 | -15/-12 |
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| Dash Attack | 12 | -16 |
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| Forward Smash | 18 | -22 |
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| Up Smash | 12 | -24 |
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| Down Smash | 24 | -22 |
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| Neutral Air | 8 | -8/-7/-9 |
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| Forward Air | 10/13/16 | (-14/-13)/(-13/-13) |
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| Back Air | 10 | -12 |
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| Up Air | 11 | -9/-9 |
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| Down Air | 11 | -27/-27 |
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| Neutral B | 29 | 56/65/73/84/92 | -23 // -1 |
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| Side B (1) | 22 | ** | ||
| Side B (2) | 22 | ** | ||
| Side B (3) | 10/24/28/32… | ** | ||
| Up B | 34/36/37 | -28 |
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| Down B | 30 | -29 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Use Blade Beam, sword tip spacing, and Limit presence to make Ridley approach through narrower angles
- Convert hits on Ridley’s large body into stage push first, then keep the corner instead of resetting to center too quickly
- Punish forward tilt, up tilt, down tilt, dash attack, fair, bair, Down B, and Up B on shield whenever they touch close enough
- Take stocks through bair, up smash, and Limit options at the ledge while keeping offstage commitments selective
Actions to Avoid
- Chasing too deep offstage and giving Ridley chances to reverse with fair or Side B
- Leaving the stage without Limit and turning your own recovery into the main risk of the interaction
- Throwing out raw forward smash just because Ridley is big and surrendering close-range initiative on whiff