Matchup Summary (Win Condition and Game Plan)
King Dedede’s weight and raw hit power are enormous, and he is very good at freezing horizontal movement with Gordo and back air before dragging the match toward ledge. If Steve returns to mining carelessly or waits behind blocks too long, Dedede can swing the stage position back in one sequence with hammer pressure, Gordo, and the weight gap behind him.
At the same time, Dedede’s mobility and close-range turn speed are poor, and his huge hurtbox makes him vulnerable once Steve gets to mine and place structures on his terms. Steve does well here when he uses blocks to skew Gordo angles, secures resources, then stops the first heavy approach with Minecart, aerials, or up smash and keeps extending on Dedede’s huge body before he can reset.
The frame table also shows jab 1, rapid jab finisher, forward tilt, up tilt, down tilt, dash attack, up smash, down smash, fair, uair, dair, up B, and down B (1)(2) are all punishable by OOS nair, OOS uair, up smash, grab, or OOS fair, with even more reward on the heaviest commitments. It is more stable to punish Dedede’s body when he steps in than to obsess over swatting Gordo back every time.
Kills are safer when Steve limits Dedede’s ledge waiting spots with Minecart and blocks, then cashes out with fair, up smash, anvil, and landing traps instead of forcing a long offstage chase. Dedede can drift and linger offstage, but his landings and the end of up B are heavy enough that onstage control usually wins the stock more cleanly.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Steve OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 10 | -18 |
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| Jab 2 | 11 | -13 |
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| Rapid Jab | 5/8/11… | — | ||
| Rapid Jab Finisher | 4 | -41 |
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| Forward Tilt | 12/16/20/23 | -21 |
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| Up Tilt | 7 | -21/-23 |
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| Down Tilt | 6 | -21 |
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| Dash Attack | 26 | -26 |
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| Forward Smash | 40 | ?/-/-18/-25 |
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| Up Smash | 17 | -39 |
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| Down Smash | 14 | -31/-23 |
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| Neutral Air | 7 | -4/-6 |
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| Forward Air | 13 | -13 |
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| Back Air | 17 | -7 |
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| Up Air | 10/12/14/16/18/20/22/24 | -10 |
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| Down Air | 22 | -13/-14 |
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| Neutral B | 14 | — | ||
| Side B | 29 | -21/-11/-17 |
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| Up B | 69 | -46 |
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| Down B (1) | 10(+17) | -39 to -24 |
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| Down B (2) | 10 | -26 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Do not stay in front of Gordo forever. Use blocks to distort the angle, buy mining time, and create the resource and weapon lead first.
- After blocking jab 1, rapid jab finisher, forward tilt, up tilt, down tilt, dash attack, up smash, down smash, fair, uair, dair, up B, or down B (1)(2), punish with OOS nair, OOS uair, up smash, grab, or OOS fair so Dedede’s slow power buttons never go unchallenged.
- Focus on stopping Dedede’s body when he actually advances, then keep the combo and juggle going on his large hurtbox instead of resetting back to neutral too early.
- At ledge, use Minecart, blocks, and anvil to narrow his waiting space, then finish the stock onstage by punishing up B landing lag and ledge options.
- When returning to mining, stabilize defense first so one desperate mining attempt does not get blown up by back air or Gordo through the weight gap.
Actions to Avoid
- Do not freeze in front of Gordo and hammer pressure until both mining and pressure become too slow to matter.
- Do not tunnel on reflecting Gordo and miss the moment Dedede’s body steps in with back air or grab.
- Do not force mining immediately after losing control and give up your whole resource lead to one heavyweight hit.
- Do not chase too deep offstage and turn Dedede’s long hover and hammer threat into a scramble that is worse for Steve than for him.