Matchup Summary (Win Condition and Game Plan)
Ivysaur is a problem for Steve whenever Steve retreats in straight lines. Long vine normals, Razor Leaf, and strong anti-air routes can turn mining time into a ledge trap very quickly, and if Steve keeps backing up before placing blocks, Ivysaur gets to cover the old position with little risk. That is how Steve loses stage without ever getting to cash in the resource game.
The matchup improves once Steve stops treating mining as pure retreat. Short walls and body positioning can distort the vine angle, force Razor Leaf into awkward paths, and make Ivysaur fight on Steve’s horizontal terms instead of its preferred vertical ones. Once the angle breaks, Ivysaur’s close-range defense is much less comfortable, and Steve can convert with nair, up smash, Minecart, or grab.
The frame table confirms that Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, Neutral Air, Neutral B, and Up B all give Steve meaningful shield punishes with OOS Nair, OOS Uair, Up Smash, Grab, or OOS Fair. Bair is much safer, and Fair or Dair often need you to punish the follow-up position rather than the shield contact itself.
The cleanest kills come after cornering Ivysaur with blocks and Minecart. Read jump or Up B landing positions, place up smash or fair where Ivysaur must arrive, and only return to mining once you have actually taken the turn back.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Steve OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 7 | -17 |
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| Jab 2 | 5 | -19 |
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| Rapid Jab | 4/7/10… | — | ||
| Rapid Jab Finisher | 4 | -32 |
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| Forward Tilt | 10/12/14/16/18/20/22 | -20 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 4 | -21 |
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| Dash Attack | 4 | -27 |
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| Forward Smash | 15 | -33 |
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| Up Smash | 26 | -21 |
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| Down Smash | 13 | -26/-25/-24 |
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| Neutral Air | 7/10/13/16/19/22/25/28 | -14/-14 |
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| Forward Air | 14 | -8 |
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| Back Air | 7/13 | -5/-4 |
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| Up Air | 12 | -6 |
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| Down Air | 11 | -9 |
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| Neutral B | 7 | -34 |
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| Side B | 24 | -14 |
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| Up B | 15 | -22/-20 |
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| Down B | — | — | ||
| Grab | 13 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Do not retreat to mine in a straight line; use blocks and short repositioning to bend Razor Leaf and vine routes first.
- Punish Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, Neutral Air, Neutral B, and Up B with OOS Nair, OOS Uair, Up Smash, Grab, or OOS Fair.
- Treat Bair as a spacing trap rather than a shield punish target, and punish Fair or Dair through the landing spot when the instant punish is not there.
- Once Ivysaur is at the ledge, use Minecart and short walls to cover jump and Up B landing before committing to up smash or fair.
- If resources are low, win one close-range turn first instead of forcing a desperate mining reset under pressure.
Actions to Avoid
- Backing up only to mine and letting Ivysaur repeatedly occupy the exact vine angle it wants.
- Swinging immediately after every blocked Bair or shallow Fair and getting clipped by the next spacing layer.
- Chasing too far offstage and losing ledge control to Up B drift or a sudden aerial reversal.
- Panicking about materials and mining from a bad spot where Ivysaur can cash out its close-range pressure for free.