Zelda Main
Zelda Matchup Strategy
Published pages for each opponent from the perspective of Zelda.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Zelda vs Banjo & Kazooie
Page for checking the full move frame quick reference in Zelda vs Banjo & Kazooie.
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Zelda vs Bayonetta
Page for checking the full move frame quick reference in Zelda vs Bayonetta.
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Zelda vs Bowser
Page for checking the full move frame quick reference in Zelda vs Bowser.
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Zelda vs Bowser Jr.
Page for checking the full move frame quick reference in Zelda vs Bowser Jr..
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Zelda vs Byleth
Page for checking the full move frame quick reference in Zelda vs Byleth.
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Zelda vs Captain Falcon
Page for checking the full move frame quick reference in Zelda vs Captain Falcon.
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Zelda vs Charizard
Page for checking the full move frame quick reference in Zelda vs Charizard.
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Zelda vs Chrom
Zelda vs Chrom is most stable when you stop playing directly into Chrom's Down Tilt and Forward Air, punish Jab and Forward Tilt, and take the landing or ledge route first.
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Zelda vs Cloud
Page for checking the full move frame quick reference in Zelda vs Cloud.
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Zelda vs Corrin
Page for checking the full move frame quick reference in Zelda vs Corrin.
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Zelda vs Daisy
Page for checking the full move frame quick reference in Zelda vs Daisy.
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Zelda vs Dark Pit
Page for checking the full move frame quick reference in Zelda vs Dark Pit.
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Zelda vs Dark Samus
Page for checking the full move frame quick reference in Zelda vs Dark Samus.
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Zelda vs Diddy Kong
Page for checking the full move frame quick reference in Zelda vs Diddy Kong.
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Zelda vs Donkey Kong
Page for checking the full move frame quick reference in Zelda vs Donkey Kong.
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Zelda vs Dr. Mario
Page for checking the full move frame quick reference in Zelda vs Dr. Mario.
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Zelda vs Duck Hunt
Page for checking the full move frame quick reference in Zelda vs Duck Hunt.
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Zelda vs Falco
Zelda vs Falco is a reactive control matchup where Zelda must hold center with Phantom, cut off Falco's jump-driven approach, and finish stocks by trapping his narrow recovery.
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Zelda vs Fox
Page for checking the full move frame quick reference in Zelda vs Fox.
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Zelda vs Ganondorf
Page for checking the full move frame quick reference in Zelda vs Ganondorf.
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Zelda vs Greninja
Page for checking the full move frame quick reference in Zelda vs Greninja.
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Zelda vs Hero
Page for checking the full move frame quick reference in Zelda vs Hero.
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Zelda vs Ice Climbers
Page for checking the full move frame quick reference in Zelda vs Ice Climbers.
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Zelda vs Ike
Zelda vs Ike is about refusing direct sword-range contests, bending Ike's approach with Phantom and spacing, then killing him through landing traps and recovery punishes.
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Zelda vs Incineroar
Page for checking the full move frame quick reference in Zelda vs Incineroar.
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Zelda vs Inkling
Page for checking the full move frame quick reference in Zelda vs Inkling.
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Zelda vs Isabelle
Zelda vs Isabelle is most stable when you do not chase Isabelle's safe aerials, punish grounded commitments with Up B and Up Smash, and preempt landings and ledge setups.
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Zelda vs Ivysaur
Page for checking the full move frame quick reference in Zelda vs Ivysaur.
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Zelda vs Jigglypuff
Page for checking the full move frame quick reference in Zelda vs Jigglypuff.
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Zelda vs Joker
Page for checking the full move frame quick reference in Zelda vs Joker.
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Zelda vs Kazuya
Zelda vs Kazuya is a matchup where you stop the approach before the close-range damage game starts, deny contact with Phantom, Din's Fire, Nayru's Love, and up-B punishes, then fully cash out on his weak landing and recovery.
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Zelda vs Ken
Page for checking the full move frame quick reference in Zelda vs Ken.
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Zelda vs King Dedede
Zelda vs King Dedede is a defensive control matchup where Zelda reflects Gordo with Nayru's Love or placed hitboxes, holds center with Phantom, and cashes out heavy punishes with Up B and ledge traps.
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Zelda vs King K. Rool
Page for checking the full move frame quick reference in Zelda vs King K. Rool.
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Zelda vs Kirby
Page for checking the full move frame quick reference in Zelda vs Kirby.
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Zelda vs Link
Page for checking the full move frame quick reference in Zelda vs Link.
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Zelda vs Little Mac
Page for checking the full move frame quick reference in Zelda vs Little Mac.
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Zelda vs Lucario
Page for checking the full move frame quick reference in Zelda vs Lucario.
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Zelda vs Lucas
Page for checking the full move frame quick reference in Zelda vs Lucas.
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Zelda vs Lucina
Page for checking the full move frame quick reference in Zelda vs Lucina.
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Zelda vs Luigi
Zelda vs Luigi is about never letting grab-based close range start, forcing Luigi to advance through Phantom and Din's Fire, and repeatedly punishing his fragile recovery at the ledge.
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Zelda vs Mario
Page for checking the full move frame quick reference in Zelda vs Mario.
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Zelda vs Marth
Page for checking the full move frame quick reference in Zelda vs Marth.
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Zelda vs Mega Man
Page for checking the full move frame quick reference in Zelda vs Mega Man.
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Zelda vs Meta Knight
Page for checking the full move frame quick reference in Zelda vs Meta Knight.
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Zelda vs Mewtwo
Page for checking the full move frame quick reference in Zelda vs Mewtwo.
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Zelda vs Mii Brawler
Page for checking the full move frame quick reference in Zelda vs Mii Brawler.
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Zelda vs Mii Gunner
Page for checking the full move frame quick reference in Zelda vs Mii Gunner.
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Zelda vs Mii Swordfighter
Page for checking the full move frame quick reference in Zelda vs Mii Swordfighter.
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Zelda vs Min Min
Zelda vs Min Min turns on using Phantom to narrow Min Min's arm timing, then cashing out with Up B or up smash once a heavier swing is actually blocked.
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Zelda vs Mr. Game & Watch
Page for checking the full move frame quick reference in Zelda vs Mr. Game & Watch.
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Zelda vs Mythra
Page for checking the full move frame quick reference in Zelda vs Mythra.
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Zelda vs Ness
Zelda vs Ness is a control-oriented matchup where Zelda must hold center with Phantom, deny Ness's close-range strings, and cash out at ledge when his recovery route narrows.
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Zelda vs Olimar
Page for checking the full move frame quick reference in Zelda vs Olimar.
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Zelda vs Pac Man
Page for checking the full move frame quick reference in Zelda vs Pac Man.
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Zelda vs Palutena
Zelda vs Palutena is about reducing the number of clean aerial and dash entries with Phantom and retreating space control, then punishing the tilts, dash attack, Neutral B, and Up Air that are actually unsafe.
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Zelda vs Peach
Page for checking the full move frame quick reference in Zelda vs Peach.
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Zelda vs Pichu
Page for checking the full move frame quick reference in Zelda vs Pichu.
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Zelda vs Pikachu
Page for checking the full move frame quick reference in Zelda vs Pikachu.
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Zelda vs Piranha Plant
Zelda vs Piranha Plant is about pinning down Plant's slow horizontal movement with Phantom, avoiding the poison cloud and spiked-ball angles, and repeatedly punishing the exposed head on Up B recovery at the ledge.
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Zelda vs Pit
Page for checking the full move frame quick reference in Zelda vs Pit.
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Zelda vs Pyra
Page for checking the full move frame quick reference in Zelda vs Pyra.
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Zelda vs R.O.B.
Page for checking the full move frame quick reference in Zelda vs R.O.B..
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Zelda vs Richter
Page for checking the full move frame quick reference in Zelda vs Richter.
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Zelda vs Ridley
Zelda vs Ridley is most stable when you stop playing directly into Ridley's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Zelda vs Robin
Page for checking the full move frame quick reference in Zelda vs Robin.
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Zelda vs Rosalina and Luma
Page for checking the full move frame quick reference in Zelda vs Rosalina and Luma.
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Zelda vs Roy
Page for checking the full move frame quick reference in Zelda vs Roy.
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Zelda vs Ryu
Zelda vs Ryu is most stable when you stop playing directly into Ryu's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Zelda vs Samus
Page for checking the full move frame quick reference in Zelda vs Samus.
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Zelda vs Sephiroth
Page for checking the full move frame quick reference in Zelda vs Sephiroth.
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Zelda vs Sheik
Page for checking the full move frame quick reference in Zelda vs Sheik.
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Zelda vs Shulk
Page for checking the full move frame quick reference in Zelda vs Shulk.
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Zelda vs Simon
Zelda vs Simon is most stable when you stop playing directly into Simon's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Zelda vs Snake
Page for checking the full move frame quick reference in Zelda vs Snake.
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Zelda vs Sonic
Page for checking the full move frame quick reference in Zelda vs Sonic.
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Zelda vs Sora
Page for checking the full move frame quick reference in Zelda vs Sora.
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Zelda vs Squirtle
Page for checking the full move frame quick reference in Zelda vs Squirtle.
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Zelda vs Steve
Page for checking the full move frame quick reference in Zelda vs Steve.
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Zelda vs Terry
Page for checking the full move frame quick reference in Zelda vs Terry.
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Zelda vs Toon Link
Page for checking the full move frame quick reference in Zelda vs Toon Link.
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Zelda vs Villager
Page for checking the full move frame quick reference in Zelda vs Villager.
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Zelda vs Wario
Page for checking the full move frame quick reference in Zelda vs Wario.
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Zelda vs Wii Fit Trainer
Page for checking the full move frame quick reference in Zelda vs Wii Fit Trainer.
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Zelda vs Wolf
Page for checking the full move frame quick reference in Zelda vs Wolf.
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Zelda vs Yoshi
Page for checking the full move frame quick reference in Zelda vs Yoshi.
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Zelda vs Young Link
Page for checking the full move frame quick reference in Zelda vs Young Link.
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Zelda vs Zelda
Page for checking the full move frame quick reference in Zelda vs Zelda.
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Zelda vs Zero Suit Samus
Zelda beats Zero Suit Samus by refusing desperate swings into the safe aerial layer and cashing out on grounded punishes, landing traps, and ledge sequences.