Link Main
Link Matchup Strategy
Published pages for each opponent from the perspective of Link.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Link vs Banjo & Kazooie
Page for checking the full move frame quick reference in Link vs Banjo & Kazooie.
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Link vs Bayonetta
Link vs Bayonetta is most stable when you stop Side B entries at midrange, punish grounded starters on block, and convert low juggles into landing traps instead of chasing too high.
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Link vs Bowser
Page for checking the full move frame quick reference in Link vs Bowser.
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Link vs Bowser Jr.
Page for checking the full move frame quick reference in Link vs Bowser Jr..
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Link vs Byleth
Page for checking the full move frame quick reference in Link vs Byleth.
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Link vs Captain Falcon
Page for checking the full move frame quick reference in Link vs Captain Falcon.
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Link vs Charizard
Page for checking the full move frame quick reference in Link vs Charizard.
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Link vs Chrom
Link vs Chrom is most stable when you stop playing directly into Chrom's Down Tilt and Neutral Air, punish Jab and Forward Tilt, and take the landing or ledge route first.
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Link vs Cloud
Page for checking the full move frame quick reference in Link vs Cloud.
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Link vs Corrin
Page for checking the full move frame quick reference in Link vs Corrin.
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Link vs Daisy
Page for checking the full move frame quick reference in Link vs Daisy.
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Link vs Dark Pit
Page for checking the full move frame quick reference in Link vs Dark Pit.
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Link vs Dark Samus
Page for checking the full move frame quick reference in Link vs Dark Samus.
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Link vs Diddy Kong
Page for checking the full move frame quick reference in Link vs Diddy Kong.
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Link vs Donkey Kong
Page for checking the full move frame quick reference in Link vs Donkey Kong.
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Link vs Dr. Mario
Page for checking the full move frame quick reference in Link vs Dr. Mario.
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Link vs Duck Hunt
Page for checking the full move frame quick reference in Link vs Duck Hunt.
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Link vs Falco
Page for checking the full move frame quick reference in Link vs Falco.
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Link vs Fox
Link vs Fox is about refusing to brawl head-on with Blaster and burst speed, then cashing out with up B punishes and early edge kills on a very light opponent.
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Link vs Ganondorf
Link vs Ganondorf is won by stopping the straight-line advance with projectiles, then converting ledge and landing pressure without ever handing over the one big reversal guess.
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Link vs Greninja
Page for checking the full move frame quick reference in Link vs Greninja.
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Link vs Hero
Page for checking the full move frame quick reference in Link vs Hero.
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Link vs Ice Climbers
Page for checking the full move frame quick reference in Link vs Ice Climbers.
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Link vs Ike
Page for checking the full move frame quick reference in Link vs Ike.
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Link vs Incineroar
In Link vs Incineroar, the stable plan is to make Incineroar walk through Arrow, Boomerang, and Remote Bomb first, then close stocks from ledge pressure and edgeguards before the close-range power game starts.
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Link vs Inkling
Page for checking the full move frame quick reference in Link vs Inkling.
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Link vs Isabelle
Link vs Isabelle is about not feeding Pocket with autopilot projectiles, winning close range with sword pressure, and cashing out at the ledge before her setup stabilizes.
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Link vs Ivysaur
Page for checking the full move frame quick reference in Link vs Ivysaur.
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Link vs Jigglypuff
Page for checking the full move frame quick reference in Link vs Jigglypuff.
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Link vs Joker
Page for checking the full move frame quick reference in Link vs Joker.
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Link vs Kazuya
Page for checking the full move frame quick reference in Link vs Kazuya.
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Link vs Ken
Link vs Ken is won by controlling the approach with projectiles and bomb presence, then cashing out every real close-range punish before Ken's pressure loop starts.
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Link vs King Dedede
Page for checking the full move frame quick reference in Link vs King Dedede.
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Link vs King K. Rool
Page for checking the full move frame quick reference in Link vs King K. Rool.
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Link vs Kirby
Page for checking the full move frame quick reference in Link vs Kirby.
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Link vs Link
Page for checking the full move frame quick reference in Link vs Link.
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Link vs Little Mac
Link beats Little Mac by refusing the grounded burst game, forcing jumps or stops with projectiles, and converting every offstage knockback into a ledge sequence.
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Link vs Lucario
Link vs Lucario is most stable when you stop playing directly into Lucario's Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Link vs Lucas
Link vs Lucas is most stable when you stop playing directly into Lucas's Down Tilt and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Link vs Lucina
Page for checking the full move frame quick reference in Link vs Lucina.
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Link vs Luigi
Page for checking the full move frame quick reference in Link vs Luigi.
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Link vs Mario
Page for checking the full move frame quick reference in Link vs Mario.
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Link vs Marth
Page for checking the full move frame quick reference in Link vs Marth.
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Link vs Mega Man
Page for checking the full move frame quick reference in Link vs Mega Man.
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Link vs Meta Knight
Page for checking the full move frame quick reference in Link vs Meta Knight.
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Link vs Mewtwo
Page for checking the full move frame quick reference in Link vs Mewtwo.
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Link vs Mii Brawler
Page for checking the full move frame quick reference in Link vs Mii Brawler.
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Link vs Mii Gunner
Link vs Mii Gunner is most stable when you stop playing directly into Mii Gunner's Forward Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Link vs Mii Swordfighter
Page for checking the full move frame quick reference in Link vs Mii Swordfighter.
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Link vs Min Min
Page for checking the full move frame quick reference in Link vs Min Min.
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Link vs Mr. Game & Watch
Page for checking the full move frame quick reference in Link vs Mr. Game & Watch.
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Link vs Mythra
Page for checking the full move frame quick reference in Link vs Mythra.
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Link vs Ness
Page for checking the full move frame quick reference in Link vs Ness.
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Link vs Olimar
Page for checking the full move frame quick reference in Link vs Olimar.
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Link vs Pac Man
Page for checking the full move frame quick reference in Link vs Pac Man.
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Link vs Palutena
Page for checking the full move frame quick reference in Link vs Palutena.
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Link vs Peach
In Link vs Peach, the key is refusing to brawl directly with low float and turnips, then converting height control into up B punishes and ledge pressure.
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Link vs Pichu
Link vs Pichu is most stable when you narrow Pichu's approach with bomb and boomerang placement, then take the landing or ledge route first.
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Link vs Pikachu
Page for checking the full move frame quick reference in Link vs Pikachu.
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Link vs Piranha Plant
Page for checking the full move frame quick reference in Link vs Piranha Plant.
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Link vs Pit
Page for checking the full move frame quick reference in Link vs Pit.
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Link vs Pyra
Page for checking the full move frame quick reference in Link vs Pyra.
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Link vs R.O.B.
Page for checking the full move frame quick reference in Link vs R.O.B..
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Link vs Richter
Page for checking the full move frame quick reference in Link vs Richter.
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Link vs Ridley
Page for checking the full move frame quick reference in Link vs Ridley.
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Link vs Robin
Link vs Robin is most stable when you reach Robin before thunder and fire traps settle in, drain the key resources, and convert ledge pressure on Robin's narrow recovery.
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Link vs Rosalina and Luma
Link vs Rosalina and Luma is most stable when you stop playing directly into Rosalina and Luma's Jab 1 (2) and Jab 3 (2), punish Jab 1 (1) and Jab 2 (1), and take the landing or ledge route first.
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Link vs Roy
Page for checking the full move frame quick reference in Link vs Roy.
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Link vs Ryu
Page for checking the full move frame quick reference in Link vs Ryu.
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Link vs Samus
Page for checking the full move frame quick reference in Link vs Samus.
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Link vs Sephiroth
Page for checking the full move frame quick reference in Link vs Sephiroth.
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Link vs Sheik
Link vs Sheik is most stable when you stop playing directly into Sheik's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Link vs Shulk
Page for checking the full move frame quick reference in Link vs Shulk.
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Link vs Simon
Page for checking the full move frame quick reference in Link vs Simon.
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Link vs Snake
Page for checking the full move frame quick reference in Link vs Snake.
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Link vs Sonic
Page for checking the full move frame quick reference in Link vs Sonic.
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Link vs Sora
Page for checking the full move frame quick reference in Link vs Sora.
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Link vs Squirtle
Link vs Squirtle is most stable when you stop playing directly into Squirtle's Forward Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Link vs Steve
Page for checking the full move frame quick reference in Link vs Steve.
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Link vs Terry
Page for checking the full move frame quick reference in Link vs Terry.
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Link vs Toon Link
Page for checking the full move frame quick reference in Link vs Toon Link.
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Link vs Villager
Page for checking the full move frame quick reference in Link vs Villager.
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Link vs Wario
In Link vs Wario, single-projectile camping is not enough against Wario's air drift, so the stable plan is to layer Arrow, Boomerang, and Remote Bomb onto his landings, then close stocks from stage-side ledgetraps once Waft is online.
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Link vs Wii Fit Trainer
Link vs Wii Fit Trainer is about denying Deep Breathing and Sun Salutation time, then cashing out at ledge by trapping the rise and exposed ledge grab.
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Link vs Wolf
Page for checking the full move frame quick reference in Link vs Wolf.
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Link vs Yoshi
Page for checking the full move frame quick reference in Link vs Yoshi.
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Link vs Young Link
Page for checking the full move frame quick reference in Link vs Young Link.
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Link vs Zelda
Link vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Up Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.
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Link vs Zero Suit Samus
Page for checking the full move frame quick reference in Link vs Zero Suit Samus.